And this whole thread is precisely the reason why it should have been locked in the first place.
On Thu, Sep 20, 2012 at 12:45 AM, Steven Hartland <[email protected]> wrote: > Remove the option and there will be no demand and that's solves both issues > :) > > ----- Original Message ----- > From: Valtteri Kiviniemi > To: [email protected] > Sent: Wednesday, September 19, 2012 5:07 PM > Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > It's not about benefit. Hosting 66tick would actually be more beneficial > since you could host more instances per server. At least in Finland its > aboud DEMAND. Customers want 128tick servers and thats what they will get. > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
