It works, its just supposedly slower. The door can be fixed without disabling 128 tick. On Sep 21, 2012 7:02 AM, "Steven Hartland" <[email protected]> wrote: > > The fact the door isn't working on only 128 tick servers isn't enough? >> >> ----- Original Message ----- >> From: Travis Brown >> To: [email protected] >> Sent: Friday, September 21, 2012 2:36 AM >> Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server >> >> All of these ppl saying no to high tickrates have yet to provide any proof of their argument. > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
