I actually interviewed some of the top players in Finland about this tickrate debate. They all argued that there is a clear difference between 64 and 128 tickrates and ESL league does not even allow using other than 128 tickrate servers on league matches. They also said that they have noticed the door problem and that it is not really a problem at all, since everyone at competitive gaming just blow the doors away with a HE grenade.
They also said that they quit playing CS: Source after the tickrate was locked and moved back to CS 1.6. The tickrate locking was one of the biggest failure in source competitive playing history. I am the biggest game server provider in Finland and I do have good contacts with the top players in the major competitive leagues. I have said this before but locking the tickrate to a lower value would be absolutely a gigantic fuck up and would absolutely without now doubt ruin CS:GO (and Valves) reputation at competitive playing. CS: Source was a failure of getting the masses move from CS 1.6 so do not make the same mistakes with CS:GO. CS:GO is at the moment very popular in competitive playing so do not fuck it up with locking the tickrate because some random server providers (multiplay) are whining about it with no reason. And asking about proof how the tickrate 128 is better is the same as asking that can you proof that the 64tick is not crappier? The fact that the top players in Europe say that there is a very noticeable difference is proof enough. If some server hoster (multiplay) has crappy server hardware which is not capable of running 128 tick servers it is not a reason to lock it to everyone. Tickrate should never ever be locked to any value, it should aways be freely configurable option. That way we can host 128 tickrate competitive servers for the top players in the world who travel around the world with different competitions and represent CS:GO in different tournaments and help get the game the most successfull CS ever. And also host high slot public servers with 64 tickrate since they do not have to be so high performance server and that way they use less CPU and we can host more slots. Remember this and end this stupid conversation about tickrates. These are the facts and if someone disagrees with me, then he is simply wrong or has some mental problems. You cant argue with facts. - Valtteri 2012/9/21 lcz # GalegO <[email protected]> > I have a solution: > > Tock a HE and explode all the doors!!! So you don't need to wait the slow > door to open... > > BR, > lcz # GalegO > > > ------------------------------ > *De:* Nomaan Ahmad <[email protected]> > *Para:* [email protected] > *Enviadas:* Sexta-feira, 21 de Setembro de 2012 13:23 > *Assunto:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > ITS ONLY A FUCKING DOOR FFS.... > > On 21 September 2012 17:15, Steven Hartland <[email protected]>wrote: > > ** > Which evidence are you referring to? > > ----- Original Message ----- > *From:* Absurd Minds <[email protected]> > *To:* [email protected] > *Sent:* Friday, September 21, 2012 5:10 PM > *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > Exactly. The difference is so remarkably clear I don't understand why > people are trying to twist these words into incoherence in an attempt to > 'prove' there isn't a difference. There is clearly a difference if you > play, and clearly a difference if you read the 'evidence' with intellectual > honest instead of dishonest word play > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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