I don't think so because the connecting is somehow different in CSGO
than for example in TF2. Even direct connects take longer.
I imagine it's something like this: first one to join a server will
create a virtual lobby on Steam server where others will then join and
actual game is played on the gameserver. So the password will not work
as matchmaking is placing people into that lobby, instead of taking
account of the server settings itself. Excuse me if i sound insane but
it's saturday :-D
-ics
22.9.2012 15:32, Absurd Minds kirjoitti:
Is there a way to disable my server for matchmaking which allows
passwords to work correctly?
On Sep 21, 2012 11:51 PM, "ics" <[email protected]
<mailto:[email protected]>> wrote:
Propably because creating a way (similiar to old way) is too much
hassle to make it work. Passwords never worked with L4D2 servers
(due to matchmaking) and CSGO is based on that system.
-ics
22.9.2012 6:47, Nicholas Hastings kirjoitti:
It wasn't a matter of not testing; it was intentionally
implemented that way. They said it in the update notes.
Why? Who knows.
On 9/21/2012 9:33 PM, William Graham wrote:
As a programmer I tend to bite my tongue when it comes to bugs,
but how was this not *tested* before being released???
------------------------------------------------------------------------
From: Absurd Minds
Sent: 9/21/2012 9:17 PM
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] still having sv_password problems
It seems to ask for a password from the first player but not
from any
following players. The server doesn't show as password protected
after
a player joins.
On Fri, Sep 21, 2012 at 9:13 PM, Absurd Minds
<[email protected]> <mailto:[email protected]> wrote:
> Hmmm... I changed to the map I wanted, set the password through
> console before anybody joined, and half way through practice
random
> people started joining. Still not sure what the deal is.
>
> On Sat, Sep 15, 2012 at 5:09 PM, ics <[email protected]>
<mailto:[email protected]> wrote:
>> It will only work if you set password to *empty* server, not
to a server
>> which has players on it.
>>
>> -ics
>>
>> 15.9.2012 23:22, Absurd Minds kirjoitti:
>>>
>>> Has anybody had any success with passwords yet?
>>>
>>> On Fri, Sep 14, 2012 at 11:48 PM, Absurd Minds
<[email protected]> <mailto:[email protected]>
>>> wrote:
>>>>
>>>> I have a practice.cfg, within which is the cvar sv_password
>>>> "password". When I execute the practice.cfg, it echoes
"sv_password
>>>> changed to **PROTECTED**" or whatever it is, but it still
displays my
>>>> server as not having a password (no padlock by the name)
and players
>>>> can still connect freely.
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
<mailto:[email protected]>
>>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
<mailto:[email protected]>
>>
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--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
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