I don't think so because the connecting is somehow different in CSGO than for example in TF2. Even direct connects take longer.

I imagine it's something like this: first one to join a server will create a virtual lobby on Steam server where others will then join and actual game is played on the gameserver. So the password will not work as matchmaking is placing people into that lobby, instead of taking account of the server settings itself. Excuse me if i sound insane but it's saturday :-D

-ics

22.9.2012 15:32, Absurd Minds kirjoitti:

Is there a way to disable my server for matchmaking which allows passwords to work correctly?

On Sep 21, 2012 11:51 PM, "ics" <[email protected] <mailto:[email protected]>> wrote:

    Propably because creating a way (similiar to old way) is too much
    hassle to make it work. Passwords never worked with L4D2 servers
    (due to matchmaking) and CSGO is based on that system.

    -ics

    22.9.2012 6:47, Nicholas Hastings kirjoitti:
    It wasn't a matter of not testing; it was intentionally
    implemented that way. They said it in the update notes.

    Why? Who knows.

    On 9/21/2012 9:33 PM, William Graham wrote:
    As a programmer I tend to bite my tongue when it comes to bugs,
    but how was this not *tested* before being released???
    ------------------------------------------------------------------------
    From: Absurd Minds
    Sent: 9/21/2012 9:17 PM
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] still having sv_password problems

    It seems to ask for a password from the first player but not
    from any
    following players. The server doesn't show as password protected
    after
    a player joins.

    On Fri, Sep 21, 2012 at 9:13 PM, Absurd Minds
    <[email protected]> <mailto:[email protected]> wrote:
    > Hmmm... I changed to the map I wanted, set the password through
    > console before anybody joined, and half way through practice
    random
    > people started joining. Still not sure what the deal is.
    >
    > On Sat, Sep 15, 2012 at 5:09 PM, ics <[email protected]>
    <mailto:[email protected]> wrote:
    >> It will only work if you set password to *empty* server, not
    to a server
    >> which has players on it.
    >>
    >> -ics
    >>
    >> 15.9.2012 23:22, Absurd Minds kirjoitti:
    >>>
    >>> Has anybody had any success with passwords yet?
    >>>
    >>> On Fri, Sep 14, 2012 at 11:48 PM, Absurd Minds
    <[email protected]> <mailto:[email protected]>
    >>> wrote:
    >>>>
    >>>> I have a practice.cfg, within which is the cvar sv_password
    >>>> "password". When I execute the practice.cfg, it echoes
    "sv_password
    >>>> changed to **PROTECTED**" or whatever it is, but it still
    displays my
    >>>> server as not having a password (no padlock by the name)
    and players
    >>>> can still connect freely.
    >>>
    >>> _______________________________________________
    >>> Csgo_servers mailing list
    >>> [email protected]
    <mailto:[email protected]>
    >>>
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
    >>
    >>
    >>
    >> _______________________________________________
    >> Csgo_servers mailing list
    >> [email protected]
    <mailto:[email protected]>
    >>
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    AlliedMods.net <http://www.alliedmods.net>


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