I see about twenty password protected servers with people playing in
them. There must be some sort of configuration I am missing that
allows passwords to stay on when people connect.

On Sat, Sep 22, 2012 at 9:48 AM, ics <[email protected]> wrote:
> I don't think so because the connecting is somehow different in CSGO than
> for example in TF2. Even direct connects take longer.
>
> I imagine it's something like this: first one to join a server will create a
> virtual lobby on Steam server where others will then join and actual game is
> played on the gameserver. So the password will not work as matchmaking is
> placing people into that lobby, instead of taking account of the server
> settings itself. Excuse me if i sound insane but it's saturday :-D
>
> -ics
>
> 22.9.2012 15:32, Absurd Minds kirjoitti:
>
> Is there a way to disable my server for matchmaking which allows passwords
> to work correctly?
>
> On Sep 21, 2012 11:51 PM, "ics" <[email protected]> wrote:
>>
>> Propably because creating a way (similiar to old way) is too much hassle
>> to make it work. Passwords never worked with L4D2 servers (due to
>> matchmaking) and CSGO is based on that system.
>>
>> -ics
>>
>> 22.9.2012 6:47, Nicholas Hastings kirjoitti:
>>
>> It wasn't a matter of not testing; it was intentionally implemented that
>> way. They said it in the update notes.
>>
>> Why? Who knows.
>>
>> On 9/21/2012 9:33 PM, William Graham wrote:
>>
>> As a programmer I tend to bite my tongue when it comes to bugs, but how
>> was this not *tested* before being released???
>> ________________________________
>> From: Absurd Minds
>> Sent: 9/21/2012 9:17 PM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] still having sv_password problems
>>
>> It seems to ask for a password from the first player but not from any
>> following players. The server doesn't show as password protected after
>> a player joins.
>>
>> On Fri, Sep 21, 2012 at 9:13 PM, Absurd Minds <[email protected]>
>> wrote:
>> > Hmmm... I changed to the map I wanted, set the password through
>> > console before anybody joined, and half way through practice random
>> > people started joining. Still not sure what the deal is.
>> >
>> > On Sat, Sep 15, 2012 at 5:09 PM, ics <[email protected]> wrote:
>> >> It will only work if you set password to *empty* server, not to a
>> >> server
>> >> which has players on it.
>> >>
>> >> -ics
>> >>
>> >> 15.9.2012 23:22, Absurd Minds kirjoitti:
>> >>>
>> >>> Has anybody had any success with passwords yet?
>> >>>
>> >>> On Fri, Sep 14, 2012 at 11:48 PM, Absurd Minds
>> >>> <[email protected]>
>> >>> wrote:
>> >>>>
>> >>>> I have a practice.cfg, within which is the cvar sv_password
>> >>>> "password". When I execute the practice.cfg, it echoes "sv_password
>> >>>> changed to **PROTECTED**" or whatever it is, but it still displays my
>> >>>> server as not having a password (no padlock by the name) and players
>> >>>> can still connect freely.
>> >>>
>> >>> _______________________________________________
>> >>> Csgo_servers mailing list
>> >>> [email protected]
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>
>> >>
>> >>
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>>
>> --
>> Nicholas Hastings
>> AlliedMods.net
>>
>>
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>>
>>
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