After update I can't even start my server. I deleted addons folder from
csgo directory, but still no luck. Any clues?


2012/12/25 David Fountain <[email protected]>

> This is the message from one of the main developers
> https://forums.alliedmods.net/showpost.php?p=1859871&postcount=8
>
>
> On Mon, Dec 24, 2012 at 5:12 PM, Saul Rennison <[email protected]>wrote:
>
>> I usually side with Valve on backwards-incompatible updates (although
>> most can be avoided) because you don't need even more things stopping
>> programmers from helping the game evolve, the job's stressful enough.
>> Moreover more changes aren't that big of a deal for the SM devs now (I
>> think they've got scripts to detect interface changes, etc.)
>>
>> However as mentioned earlier, this update isn't "minor" at all, in which
>> completely undocumented engine changes happen, that they most definitely
>> could have predicted would break some plugins. No warning.
>>
>>
>>
>> Kind regards,
>> Saul Rennison
>>
>>
>> On 25 December 2012 01:09, Eric Winkelmann <[email protected]>wrote:
>>
>>> CS:GO is hardly functional on its own.
>>>
>>> Losing SourceMod means losing detailed server stats, tiered Admin access
>>> for server management, and a fully functional Map Vote / Random Map /
>>> Rockthevote system. Things that have been a staple on CS servers for almost
>>> a decade now.
>>>
>>> Third party modding is the reason Counter-Strike is still a "thing"
>>> these days. Accept it.
>>>
>>> And AbsurdMinds, stop being so ridiculous in riding Valve sausage. We
>>> all appreciate Valve...but they could at least give warning when they are
>>> going to release patches that so completely destroy their dedicated
>>> community.
>>>
>>> The reason
>>>
>>>
>>> On Mon, Dec 24, 2012 at 6:58 PM, Techgunner <
>>> [email protected]> wrote:
>>>
>>>>  You have to remove your addon folder if you are running an admin
>>>> plugin. Sourcemod and Mani Admin will not work with new update, and Mani is
>>>> closed now so they will not be making a new gametype.txt file for it.
>>>>
>>>> {{A-BS}}Techgunner
>>>> Clan Leader/Founder
>>>> American BloodSport Gaming Communitywww.americanbloodsport.com
>>>>
>>>> On 12/24/2012 4:52 PM, Eric Winkelmann wrote:
>>>>
>>>> My community server is also completely broken, it won't even start up
>>>> now.
>>>>
>>>>  Thank you Valve. Keep catering to the pointless matchmaking
>>>> crowd...and continue breaking the gameplay of the players who have been
>>>> with you since 1999 / 2000.
>>>>
>>>> On Mon, Dec 24, 2012 at 6:36 PM, Jon Ellis <[email protected]> wrote:
>>>>
>>>>>  Update sems to have screwed servers up...since auto apply, server is
>>>>> not online and control panel not responding
>>>>>
>>>>>     *From:* Ido Magal <[email protected]>
>>>>> *To:* "'[email protected]'" <
>>>>> [email protected]>
>>>>> *Sent:* Monday, December 24, 2012 5:52:16 PM
>>>>>
>>>>> *Subject:* Re: [Csgo_servers] CSGO 1.21.5.2
>>>>>
>>>>>   The update is now live. thanks.
>>>>>
>>>>>
>>>>> [ MISC ]
>>>>>
>>>>> * Added the ability to commend and report players from the player
>>>>> details view that can be accessed in the scoreboard.
>>>>> * Number of competitive wins, and unique commendations are now shown
>>>>> in the main menu along with skill group.
>>>>> * Competitive scoreboard will show number of competitive wins needed
>>>>> to display your skill group if you have not displayed it yet.
>>>>> * Fixed movement on ladders ignoring the walk button. Now climbing
>>>>> ladders while holding walk is slow and silent, which fixes previous 
>>>>> exploit
>>>>> of being able to climb ladders at fullspeed without making sound.
>>>>> * Fixed failure to fire after weapon switching away from a reload and
>>>>> back (fake-reloading).
>>>>> * Whitelisted tv_password convar to set GOTV password.
>>>>> * Reduced fps in main menu when not connected to a server from 300 fps
>>>>> to 120 fps to help with laptops and desktop video cards doing excessive
>>>>> work. Exposed fps_max_menu convar to control fps in main menu.
>>>>> * Added one more minute of grace period for players to reconnect to
>>>>> their competitive match before a cooldown for failing to reconnect is
>>>>> assigned. Cooldown for failing to reconnect is now assigned after player
>>>>> has remained disconnected for at least 4 minutes, not counting the round 
>>>>> of
>>>>> disconnection and not counting the round in which 4 minutes grace period
>>>>> elapses.
>>>>> * Fixed Hammer crash on exit.
>>>>> * Added some holiday cheer.
>>>>>
>>>>>
>>>>>  *From:* Ido Magal
>>>>> *Sent:* Monday, December 24, 2012 12:57 PM
>>>>> *To:* '[email protected]'
>>>>> *Subject:* CSGO 1.21.5.2
>>>>>
>>>>> We hope to have a minor update within a few hours. Thanks.
>>>>>
>>>>>  _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>> Eric Winkelmann
>>>>
>>>>
>>>> _______________________________________________
>>>> Csgo_servers mailing 
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>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>>
>>> --
>>> Eric Winkelmann
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
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>>
>
>
>
> --
> Sincerely,
> David Fountain
>
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