lol from Alliedmodders: Some major things in the engine changed. This will not 
be a quick fix.
From: [email protected]
To: [email protected]
Date: Tue, 25 Dec 2012 00:47:28 +0100
Subject: Re: [Csgo_servers] CSGO 1.21.5.2





Well updating it on christmas means we have to wait maybe days for sourcemod if 
the coders are away. I guess the players will have to manage without 
publicservers until then........CSDM without sourcemod is hard.

Date: Mon, 24 Dec 2012 18:43:22 -0500
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.21.5.2

I noticed that now, if I try to use the steam community feature of connecting 
to a friend's game, and that friend happens to also be on my network, it will 
try to connect to an internal server ip instead of the actual server ip

On Dec 24, 2012 6:41 PM, "Ejziponken -" <[email protected]> wrote:





Something is broken.. Nice updating the game on christmas.. 

LD_LIBRARY_PATH=/home/bcs/csgo/csdm1/bin:/home/bcs/csgo/csdm1:/home/bcs/csgo/csdm1/bin:#Using
 breakpad minidump system
Using breakpad crash handler##Console initialized.#Loading VPK file hashes for 
pure server operation.#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' 
unknown.#CGameEventManager::AddListener: event 'game_newmap' 
unknown.#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' 
unknown.#CGameEventManager::AddListener: event 'round_end' 
unknown.#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.#GameTypes: 
Creating new entry for maps/de_dust2_se.kv.#GameTypes: merging game types 
interface from gamemodes_server.txt.
Server is hibernating[S_API FAIL] SteamAPI_Init() failed; 
SteamAPI_IsSteamRunning() failed.[S_API FAIL] SteamAPI_Init() failed; unable to 
locate a running instance of Steam, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'terminate called after 
throwing an instance of 'std::bad_alloc'  what():  std::bad_alloc./srcds_run: 
line 318: 30677 Aborted                 $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
with solving this problemTue Dec 25 00:39:28 CET 2012: Server restart in 10 
seconds


Date: Tue, 25 Dec 2012 01:15:54 +0200
From: [email protected]
To: [email protected]

Subject: Re: [Csgo_servers] CSGO 1.21.5.2


  
    
  
  
    This update seems to have broken
      metamod and/or sourcemod. I tried latest snapshots and it's a no
      go. Works fine without them.

      

      -ics

      

      25.12.2012 1:10, Abdulrahman Abdulkawi kirjoitti:

    
    
      Im getting 90%+ ram usage, anyone else?

        

        Sent from my iPhone
      

        On 24 Dec 2012, at 22:52, "Ido Magal" <[email protected]>
        wrote:

        

      
      
        
          
          
          
          
            The update
                is now live. thanks.

             

             

            [ MISC ]

            

                * Added the ability to commend and report players from
                the player details view that can be accessed in the
                scoreboard.

                * Number of competitive wins, and unique commendations
                are now shown in the main menu along with skill group.

                * Competitive scoreboard will show number of competitive
                wins needed to display your skill group if you have not
                displayed it yet. 

                * Fixed movement on ladders ignoring the walk button.
                Now climbing ladders while holding walk is slow and
                silent, which fixes previous exploit of being able to
                climb ladders at fullspeed without making sound.

                * Fixed failure to fire after weapon switching away from
                a reload and back (fake-reloading).

                * Whitelisted tv_password convar to set GOTV password.

                * Reduced fps in main menu when not connected to a
                server from 300 fps to 120 fps to help with laptops and
                desktop video cards doing excessive work. Exposed
                fps_max_menu convar to control fps in main menu.

                * Added one more minute of grace period for players to
                reconnect to their competitive match before a cooldown
                for failing to reconnect is assigned. Cooldown for
                failing to reconnect is now assigned after player has
                remained disconnected for at least 4 minutes, not
                counting the round of disconnection and not counting the
                round in which 4 minutes grace period elapses.

                * Fixed Hammer crash on exit.

                * Added some holiday cheer.

             

             

            
              
                From:
                    Ido Magal
                    

                    Sent: Monday, December 24, 2012 12:57 PM

                    To: '[email protected]'

                    Subject: CSGO 1.21.5.2

              
            
             

            We hope to have a minor update within a
              few hours. Thanks.

          
        
      
      
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