I love this new game mode! I agree with Steve's suggestions for
improvements. All of them would greatly help the gameplay. Keep up the
great work on this.

Jim


On Sun, Jan 27, 2013 at 8:29 AM, Stephen Bevan <[email protected]> wrote:

> Just wanted to say thank you for adding this gamemode.  It's a great first
> release of this very popular gamemode.  It looks like you took the best
> features of the SM DM and CSSDM and rolled most of the features into this
> one.
>
> There are a few things that need tweaking to make it better:
>
> 1. Different CVar for immunity time and buy time
> 2. CVar(s) to allow the purchase of nade(s) (maybe in gamemodes_server?)
> 4. CVars to define what weapons are allowed/restricted (maybe in
> gamemodes_server?)
> 3. CVar to define respawn times (0=asap, > 0=#of seconds delay)
>
> Here are some things that might be bugs or maybe just weird features:
>
> 1. When the bonus weapon is active and the player uses their drop_weapon
> action, the player is given the bonus weapon, however the player is
> teleported to a new place on the map.  This is being used as an evasion
> exploit - players who are about to be shot use this feature to teleport
> away from their opponent.
> 2. I hear other player's teleport noise.
>
> If I think of anything else, I'll reply to this thread.
>
> -Steve
>
>
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