I love this new game mode! I agree with Steve's suggestions for improvements. All of them would greatly help the gameplay. Keep up the great work on this.
Jim On Sun, Jan 27, 2013 at 8:29 AM, Stephen Bevan <[email protected]> wrote: > Just wanted to say thank you for adding this gamemode. It's a great first > release of this very popular gamemode. It looks like you took the best > features of the SM DM and CSSDM and rolled most of the features into this > one. > > There are a few things that need tweaking to make it better: > > 1. Different CVar for immunity time and buy time > 2. CVar(s) to allow the purchase of nade(s) (maybe in gamemodes_server?) > 4. CVars to define what weapons are allowed/restricted (maybe in > gamemodes_server?) > 3. CVar to define respawn times (0=asap, > 0=#of seconds delay) > > Here are some things that might be bugs or maybe just weird features: > > 1. When the bonus weapon is active and the player uses their drop_weapon > action, the player is given the bonus weapon, however the player is > teleported to a new place on the map. This is being used as an evasion > exploit - players who are about to be shot use this feature to teleport > away from their opponent. > 2. I hear other player's teleport noise. > > If I think of anything else, I'll reply to this thread. > > -Steve > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
