Thanks ido

SavSin
On Jan 28, 2013 1:08 PM, "Ido Magal" <[email protected]> wrote:

>   Mappers can fix this with the current SDK tools. From the release notes:
> ****
>
> *Deathmatch uses the nav mesh to create spawn points. Make sure that your
> nav is contained within the bounds of your map to ensure that players
> aren't spawned outside of it. Use map_showspawnpoints to see where spawn
> points were generated.*
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *David Fountain
> *Sent:* Monday, January 28, 2013 7:34 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Deathmatch gamemode****
>
> ** **
>
> Yea it seems to work nice the dynamic spawn except some maps seem to be
> made with places out side the map that valves algorithm picks up as Ok to
> spawn. Wetwood spawns under the map. I'm hoping the new map tools should
> stop these mapping mistakes. Other than that I love the spawns****
>
> SavSin****
>
> On Jan 28, 2013 7:24 AM, "Stephen Bevan" <[email protected]> wrote:****
>
> Thanks... I look at my SM plugins and was still running a now unneeded
> one... removed it (spawntools7) and all is good... so, my fault... that
> plugin was messing with valves random spawns****
>
> ** **
>
> -Steve****
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to