Thanks ido SavSin On Jan 28, 2013 1:08 PM, "Ido Magal" <[email protected]> wrote:
> Mappers can fix this with the current SDK tools. From the release notes: > **** > > *Deathmatch uses the nav mesh to create spawn points. Make sure that your > nav is contained within the bounds of your map to ensure that players > aren't spawned outside of it. Use map_showspawnpoints to see where spawn > points were generated.* > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *David Fountain > *Sent:* Monday, January 28, 2013 7:34 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] Deathmatch gamemode**** > > ** ** > > Yea it seems to work nice the dynamic spawn except some maps seem to be > made with places out side the map that valves algorithm picks up as Ok to > spawn. Wetwood spawns under the map. I'm hoping the new map tools should > stop these mapping mistakes. Other than that I love the spawns**** > > SavSin**** > > On Jan 28, 2013 7:24 AM, "Stephen Bevan" <[email protected]> wrote:**** > > Thanks... I look at my SM plugins and was still running a now unneeded > one... removed it (spawntools7) and all is good... so, my fault... that > plugin was messing with valves random spawns**** > > ** ** > > -Steve**** > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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