Ah, I had forgotten about GetCollectionDetails.

Wednesday, February 06, 2013 11:43 PM
While GetPublishedFileDetails doesn't require a key, GetCollectionDetails and GetUGCFileDetails do. I'd assume CS:GO uses GetCollectionDetails for host_workshop_collection.



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Wednesday, February 06, 2013 11:22 PM
The output from the spew commands shown on the wiki make it look like ISteamRemoteStorage/GetPublishedFileDetails on the web api is used to get the details and download url for the map(s).

If that is the case, why is an API key needed when neither that method nor downloading from the given ugc url require one?


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Wednesday, February 06, 2013 8:29 PM

Hi,

 

tomorrow we plan to launch the CS:GO Maps Workshop.

 

1.       We’ve started working on the wiki here: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It would be helpful if people read through it and posted questions and helped us cover the basics by tomorrow.

 

2.       We’re moving the _SE maps from the depot into the workshop. You can either squirrel them away before they get deleted or use them directly from the workshop, which is what we recommend.

 

In order to do that you will need to

a.       Learn how to launch your server with a workshop collection instead of a mapgroup.

b.      Learn how to create collections so you can recreate your mapgroup and get your server up and running asap.

 

What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) of Workshop maps that is editable and sharable through the Maps Workshop.

 

 

Thanks.

 

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Nicholas Hastings
AlliedMods.net

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