The default maps have entries in the workshop so you can add them to collections.
On Feb 7, 2013, at 5:51, "Fug1t1v3" <f...@onlyskill.eu<mailto:f...@onlyskill.eu>> wrote: Does default maps, without _SE will be also avaivable in Workshop or no? So instead of checking if all of my server have the latest mapgroup file I can create collection of maps and use it? So it will be possible to change maps list only in one location(in Workshop)? ----- Best regards, Fug1t1v3 Onlyskill.eu<http://Onlyskill.eu> - Game Servers Hosting CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu<mailto:f...@onlyskill.eu> On 7 February 2013 13:11, Absurd Minds <goabs...@absurdminds.net<mailto:goabs...@absurdminds.net>> wrote: Will mapcycle.txt be used to determine how the server cycles through the maps or will it be determined in the map collection? On Thu, Feb 7, 2013 at 2:54 AM, Ido Magal <i...@valvesoftware.com<mailto:i...@valvesoftware.com>> wrote: > Q. Is the workshop meant to completely replace the current manual hosting + > sv_downloadurl scheme? So all servers must use workshop collections and > should replace +mapgroup with +host_workshop_collection ######? If this is > not the case, what happens if both +mapgroup and +host_workshop_collection > are in the launch parameter? > > > > A. You can still use sv_downloadurl and mapgroups if you choose, but you > should pick one method or the other. > > > > If any of the maps you want to serve are not in the Maps Workshop then you > will need to use the older system. The systems do not mix. > > > > The advantages of using the Maps Workshop: > > · Maps are guaranteed to be up-to-date. They’re checked at every > changelevel. > > · Mappers can update their maps whenever and as often as they want > and not worry about distribution. > > · Users download whatever Workshop map is hosted on a server on > connection or changelevel. > > · Collections of maps can be edited on-line and shared. For example, > someone can manage a collection of competitive maps that servers can > subscribe to, and adding/removing maps applies to all servers that run that > collection on their next changelevel. > > > > > > Q. Will this system eliminate the gamemodes.txt? > > > > A. No. Gamemodes.txt is still required to define valid game modes for the > client. However, you no longer need to edit for creating mapgroups or > defining community maps provided you use the Maps Workshop method. > > > > > > Q. Will webapi_authkey.txt get overwritten on updates? > > > > A. No. The depot does not contain a webapi_authkey.txt. > > > > > > Q. Will there be something posted to help learn to "recreate mapgroups" or > more information on what that means? > > > > A. Once the Maps Workshop is live then you will be able to > > 1. ‘Favorite’ a bunch of maps in the Workshop. > > 2. Create collections of maps from the set of maps you’ve favorited. > > 3. Run your server with ‘+host_map_collection ##########’ where > ######### is the collection number. > > > > Alternatively, you can host any other collection by doing #3 with any > one else’s published collection number. > > > > > > > > > > On Wed, Feb 6, 2013 at 9:45 PM, Nicholas Hastings > <psycho...@alliedmods.net<mailto:psycho...@alliedmods.net>> > wrote: > > Ah, I had forgotten about GetCollectionDetails. > > > > > > > > Netshroud > > Wednesday, February 06, 2013 11:43 PM > > While GetPublishedFileDetails doesn't require a key, GetCollectionDetails > and GetUGCFileDetails do. I'd assume CS:GO uses GetCollectionDetails for > host_workshop_collection. > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > Nicholas Hastings > > Wednesday, February 06, 2013 11:22 PM > > The output from the spew commands shown on the wiki make it look like > ISteamRemoteStorage/GetPublishedFileDetails on the web api is used to get > the details and download url for the map(s). > > > > If that is the case, why is an API key needed when neither that method nor > downloading from the given ugc url require one? > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > Ido Magal > > Wednesday, February 06, 2013 8:29 PM > > Hi, > > > > tomorrow we plan to launch the CS:GO Maps Workshop. > > > > 1. We’ve started working on the wiki here: > https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators > > It would be helpful if people read through it and posted questions and > helped us cover the basics by tomorrow. > > > > 2. We’re moving the _SE maps from the depot into the workshop. You can > either squirrel them away before they get deleted or use them directly from > the workshop, which is what we recommend. > > > > In order to do that you will need to > > a. Learn how to launch your server with a workshop collection instead > of a mapgroup. > > b. Learn how to create collections so you can recreate your mapgroup > and get your server up and running asap. > > > > What is a Collection? A collection is essentially a mapgroup ( or mapcycle ) > of Workshop maps that is editable and sharable through the Maps Workshop. > > > > > > Thanks. > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > -- > > Nicholas Hastings > > AlliedMods.net<http://AlliedMods.net> > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > > > -- > > -Winnie the Pooh > > TimetoKill.net<http://TimetoKill.net> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com<mailto:Csgo_servers@list.valvesoftware.com> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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