- Is the workshop meant to completely replace the current manual hosting
   + sv_downloadurl scheme? So all servers must use workshop collections and
   should replace +mapgroup with +host_workshop_collection ######? If this is
   not the case, what happens if both +mapgroup and +host_workshop_collection
   are in the launch parameter?

   - Will this system eliminate the gamemodes.txt?

   - Will webapi_authkey.txt get overwritten on updates?

   - Will there be something posted to help learn to "recreate mapgroups"
   or more information on what that means?


Thanks,


On Wed, Feb 6, 2013 at 9:45 PM, Nicholas Hastings
<psycho...@alliedmods.net>wrote:

> Ah, I had forgotten about GetCollectionDetails.
>
>   Netshroud <netshr...@gmail.com>
>  Wednesday, February 06, 2013 11:43 PM
> While GetPublishedFileDetails doesn't require a key, GetCollectionDetails
> and GetUGCFileDetails do. I'd assume CS:GO uses GetCollectionDetails for
> host_workshop_collection.
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   Nicholas Hastings <psycho...@alliedmods.net>
>  Wednesday, February 06, 2013 11:22 PM
>  The output from the spew commands shown on the wiki make it look like
> ISteamRemoteStorage/GetPublishedFileDetails on the web api is used to get
> the details and download url for the map(s).
>
> If that is the case, why is an API key needed when neither that method nor
> downloading from the given ugc url require one?
>
>
> _______________________________________________
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   Ido Magal <i...@valvesoftware.com>
>  Wednesday, February 06, 2013 8:29 PM
>
> Hi,****
>
> ** **
>
> tomorrow we plan to launch the CS:GO Maps Workshop.****
>
> ** **
>
> 1.       We’ve started working on the wiki here:
> https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
> ****
>
> It would be helpful if people read through it and posted questions and
> helped us cover the basics by tomorrow.****
>
> ** **
>
> 2.       We’re moving the _SE maps from the depot into the workshop. You
> can either squirrel them away before they get deleted or use them directly
> from the workshop, which is what we recommend. ****
>
> ** **
>
> In order to do that you will need to ****
>
> a.       Learn how to launch your server with a workshop collection
> instead of a mapgroup.****
>
> b.      Learn how to create collections so you can recreate your mapgroup
> and get your server up and running asap.****
>
> ** **
>
> What is a Collection? A collection is essentially a mapgroup ( or mapcycle
> ) of Workshop maps that is editable and sharable through the Maps Workshop.
> ****
>
> ** **
>
> ** **
>
> Thanks.****
>
> ** **
>  _______________________________________________
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
> _______________________________________________
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



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