- Is the workshop meant to completely replace the current manual hosting + sv_downloadurl scheme? So all servers must use workshop collections and should replace +mapgroup with +host_workshop_collection ######? If this is not the case, what happens if both +mapgroup and +host_workshop_collection are in the launch parameter?
- Will this system eliminate the gamemodes.txt? - Will webapi_authkey.txt get overwritten on updates? - Will there be something posted to help learn to "recreate mapgroups" or more information on what that means? Thanks, On Wed, Feb 6, 2013 at 9:45 PM, Nicholas Hastings <psycho...@alliedmods.net>wrote: > Ah, I had forgotten about GetCollectionDetails. > > Netshroud <netshr...@gmail.com> > Wednesday, February 06, 2013 11:43 PM > While GetPublishedFileDetails doesn't require a key, GetCollectionDetails > and GetUGCFileDetails do. I'd assume CS:GO uses GetCollectionDetails for > host_workshop_collection. > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Nicholas Hastings <psycho...@alliedmods.net> > Wednesday, February 06, 2013 11:22 PM > The output from the spew commands shown on the wiki make it look like > ISteamRemoteStorage/GetPublishedFileDetails on the web api is used to get > the details and download url for the map(s). > > If that is the case, why is an API key needed when neither that method nor > downloading from the given ugc url require one? > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Ido Magal <i...@valvesoftware.com> > Wednesday, February 06, 2013 8:29 PM > > Hi,**** > > ** ** > > tomorrow we plan to launch the CS:GO Maps Workshop.**** > > ** ** > > 1. We’ve started working on the wiki here: > https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators > **** > > It would be helpful if people read through it and posted questions and > helped us cover the basics by tomorrow.**** > > ** ** > > 2. We’re moving the _SE maps from the depot into the workshop. You > can either squirrel them away before they get deleted or use them directly > from the workshop, which is what we recommend. **** > > ** ** > > In order to do that you will need to **** > > a. Learn how to launch your server with a workshop collection > instead of a mapgroup.**** > > b. Learn how to create collections so you can recreate your mapgroup > and get your server up and running asap.**** > > ** ** > > What is a Collection? A collection is essentially a mapgroup ( or mapcycle > ) of Workshop maps that is editable and sharable through the Maps Workshop. > **** > > ** ** > > ** ** > > Thanks.**** > > ** ** > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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