Anyone sucessfully made it to work on Windows? Mine is in the loop on starting and can't see the output since i can access only game panel. I tried deleting gamemodes_server.txt and removing the map from startup line, and adding auth key but nothing helps. ________________________________ Od: [email protected] [[email protected]] u ime korisnika Andrew Irvine [[email protected]] Poslato: 7. februar 2013 21:23 Za: [email protected] Tema: Re: [Csgo_servers] CS:GO Patch 1.22.2.0
I see the following: Executing dedicated server config file 02/07/2013 – 15:19:49: server_cvar: “nextlevel” “” What is this dedicated server config file? Also, further down, it’s setting cvar mp_timelimit to 5 My server.cfg has mp_timelimit 0 Is this the map workshop’s config file overriding? From: [email protected] [mailto:[email protected]] On Behalf Of Andrew Irvine Sent: Thursday, February 07, 2013 3:20 PM To: [email protected] Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0 It appears that this is due to the server hibernating and then someone connecting (presumably from community quick play) and getting a bad_password error. I launched a server without the server.cfg when doing some diagnostics, at which point a few random people connected (presumably from the community quick play), but I’m thinking my server’s IP may now be cached in there and people are attempting to connect still even though I’m back to the server.cfg with sv_password set. It’s on de_mirage_go and when someone ‘connects’ without the password (after the server hibernates), it launches the config, etc again so this may be expected behavior. Andrew From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Andrew Irvine Sent: Thursday, February 07, 2013 2:47 PM To: [email protected]<mailto:[email protected]> Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0 Also, my server now appears to be cycling through the maps in the group every minute or two. I can’t scroll up far enough in the console to see what’s triggering the change. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Andrew Irvine Sent: Thursday, February 07, 2013 2:40 PM To: [email protected]<mailto:[email protected]> Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0 Excellent. One last Q, is there a way to specify which map is loaded from the collection? IE, I want to keep my server on the ‘competitive’ rotation with the SE maps, but specify which map is loaded for the week, or until it’s changed. (Timelimits, etc are off) Much like previously, if you started with +mapgroup mg_bomb_se +map de_nuke_se the server would load with de_nuke_se, but able to switch within the mapgroup. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Ido Magal Sent: Thursday, February 07, 2013 2:38 PM To: [email protected]<mailto:[email protected]> Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0 I’m still getting the /home/me/.steam/sdk32/steamclient.so With error: /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Errors. These are benign. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Andrew Irvine Sent: Thursday, February 07, 2013 11:36 AM To: [email protected]<mailto:[email protected]> Subject: Re: [Csgo_servers] CS:GO Patch 1.22.2.0 You need the API key to access the workshop maps, I believe. Also, adding the API key to the launch options worked for me. I’m still getting the /home/me/.steam/sdk32/steamclient.so With error: /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Errors. Rodrigo, specifically which directories did you symlink to get these libraries in the right spot?
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