Any reason assault only has 10 spawns opposed to other non _se maps?

On Thu, Feb 7, 2013 at 1:50 PM, Dusan Tomic <[email protected]> wrote:

>  Can you share your startup line and gamemodes_server.txt?
>  ------------------------------
> *Od:* [email protected] [
> [email protected]] u ime korisnika Ejziponken -
> [[email protected]]
> *Poslato:* 7. februar 2013 21:48
>
> *Za:* [email protected]
> *Tema:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>   I made it work for linux. It was chaning map before..
>
>  I deleted all logs
> I deleted all backup logs
> I disabled the nextmap.smx
>
>
>  ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Thu, 7 Feb 2013 20:45:11 +0000
> Subject: [Csgo_servers] CS:GO Patch 1.22.2.0
>
> Anyone sucessfully made it to work on Windows?
> Mine is in the loop on starting and can't see the output since i can
> access only game panel.
> I tried deleting gamemodes_server.txt and removing the map from startup
> line, and adding auth key but nothing helps.
>  ------------------------------
> *Od:* [email protected] [
> [email protected]] u ime korisnika Andrew
> Irvine [[email protected]]
> *Poslato:* 7. februar 2013 21:23
> *Za:* [email protected]
> *Tema:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>   I see the following:
>
>
>
> Executing dedicated server config file
>
> 02/07/2013 – 15:19:49: server_cvar: “nextlevel” “”
>
>
>
> What is this dedicated server config file?
>
>
>
> Also, further down, it’s setting cvar mp_timelimit to 5
>
>
>
> My server.cfg has mp_timelimit 0
>
>
>
> Is this the map workshop’s config file overriding?
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andrew Irvine
> *Sent:* Thursday, February 07, 2013 3:20 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>
>
> It appears that this is due to the server hibernating and then someone
> connecting (presumably from community quick play) and getting a
> bad_password error.
>
>
>
> I launched a server without the server.cfg when doing some diagnostics, at
> which point a few random people connected (presumably from the community
> quick play), but I’m thinking my server’s IP may now be cached in there and
> people are attempting to connect still even though I’m back to the
> server.cfg with sv_password set.
>
>
>
> It’s on de_mirage_go and when someone ‘connects’ without the password
> (after the server hibernates), it launches the config, etc again so this
> may be expected behavior.
>
>
>
> Andrew
>
>
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Andrew Irvine
> *Sent:* Thursday, February 07, 2013 2:47 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>
>
> Also, my server now appears to be cycling through the maps in the group
> every minute or two.
>
>
>
> I can’t scroll up far enough in the console to see what’s triggering the
> change.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Andrew Irvine
> *Sent:* Thursday, February 07, 2013 2:40 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>
>
> Excellent.
>
>
>
> One last Q, is there a way to specify which map is loaded from the
> collection? IE, I want to keep my server on the ‘competitive’ rotation with
> the SE maps, but specify which map is loaded for the week, or until it’s
> changed. (Timelimits, etc are off)
>
>
>
> Much like previously, if you started with +mapgroup mg_bomb_se +map
> de_nuke_se the server would load with de_nuke_se, but able to switch within
> the mapgroup.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Ido Magal
> *Sent:* Thursday, February 07, 2013 2:38 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>
>
> I’m still getting the /home/me/.steam/sdk32/steamclient.so
>
> With error:
>
> /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
>
> Errors.
>
>
>
>
>
> These are benign.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Andrew Irvine
> *Sent:* Thursday, February 07, 2013 11:36 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0
>
>
>
> You need the API key to access the workshop maps, I believe.
>
>
>
> Also, adding the API key to the launch options worked for me.
>
>
>
> I’m still getting the /home/me/.steam/sdk32/steamclient.so
>
> With error:
>
> /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
>
> Errors.
>
>
>
> Rodrigo, specifically which directories did you symlink to get these
> libraries in the right spot?
>
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