Any reason assault only has 10 spawns opposed to other non _se maps? On Thu, Feb 7, 2013 at 1:50 PM, Dusan Tomic <[email protected]> wrote:
> Can you share your startup line and gamemodes_server.txt? > ------------------------------ > *Od:* [email protected] [ > [email protected]] u ime korisnika Ejziponken - > [[email protected]] > *Poslato:* 7. februar 2013 21:48 > > *Za:* [email protected] > *Tema:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > I made it work for linux. It was chaning map before.. > > I deleted all logs > I deleted all backup logs > I disabled the nextmap.smx > > > ------------------------------ > From: [email protected] > To: [email protected] > Date: Thu, 7 Feb 2013 20:45:11 +0000 > Subject: [Csgo_servers] CS:GO Patch 1.22.2.0 > > Anyone sucessfully made it to work on Windows? > Mine is in the loop on starting and can't see the output since i can > access only game panel. > I tried deleting gamemodes_server.txt and removing the map from startup > line, and adding auth key but nothing helps. > ------------------------------ > *Od:* [email protected] [ > [email protected]] u ime korisnika Andrew > Irvine [[email protected]] > *Poslato:* 7. februar 2013 21:23 > *Za:* [email protected] > *Tema:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > I see the following: > > > > Executing dedicated server config file > > 02/07/2013 – 15:19:49: server_cvar: “nextlevel” “” > > > > What is this dedicated server config file? > > > > Also, further down, it’s setting cvar mp_timelimit to 5 > > > > My server.cfg has mp_timelimit 0 > > > > Is this the map workshop’s config file overriding? > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Andrew Irvine > *Sent:* Thursday, February 07, 2013 3:20 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > > > It appears that this is due to the server hibernating and then someone > connecting (presumably from community quick play) and getting a > bad_password error. > > > > I launched a server without the server.cfg when doing some diagnostics, at > which point a few random people connected (presumably from the community > quick play), but I’m thinking my server’s IP may now be cached in there and > people are attempting to connect still even though I’m back to the > server.cfg with sv_password set. > > > > It’s on de_mirage_go and when someone ‘connects’ without the password > (after the server hibernates), it launches the config, etc again so this > may be expected behavior. > > > > Andrew > > > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Andrew Irvine > *Sent:* Thursday, February 07, 2013 2:47 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > > > Also, my server now appears to be cycling through the maps in the group > every minute or two. > > > > I can’t scroll up far enough in the console to see what’s triggering the > change. > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Andrew Irvine > *Sent:* Thursday, February 07, 2013 2:40 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > > > Excellent. > > > > One last Q, is there a way to specify which map is loaded from the > collection? IE, I want to keep my server on the ‘competitive’ rotation with > the SE maps, but specify which map is loaded for the week, or until it’s > changed. (Timelimits, etc are off) > > > > Much like previously, if you started with +mapgroup mg_bomb_se +map > de_nuke_se the server would load with de_nuke_se, but able to switch within > the mapgroup. > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Ido Magal > *Sent:* Thursday, February 07, 2013 2:38 PM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > > > I’m still getting the /home/me/.steam/sdk32/steamclient.so > > With error: > > /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No > such file or directory > > Errors. > > > > > > These are benign. > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Andrew Irvine > *Sent:* Thursday, February 07, 2013 11:36 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CS:GO Patch 1.22.2.0 > > > > You need the API key to access the workshop maps, I believe. > > > > Also, adding the API key to the launch options worked for me. > > > > I’m still getting the /home/me/.steam/sdk32/steamclient.so > > With error: > > /home/me/.steam/sdk32/steamclient.so: cannot open shared object file: No > such file or directory > > Errors. > > > > Rodrigo, specifically which directories did you symlink to get these > libraries in the right spot? > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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