I posted this to alliedmods, but since it's also a question about how map collections interface with the server, I figured I might as well post it here, too.
I was running a d2+rtv server in GO. I had a mapgroup with all the standard valve maps, but a mapcycle.txt with only d2 in it. Towards the end of any match, the mapchooser would bring up a vote, but d2 would be the only map in the vote, so clearly it would win. However, people could rtv at any time and bring up a vote containing a variety of maps from the mapgroup. Now that it's moved to workshop collections, I'm not quite sure how to set it up, because I don't know where rtv looks for maps, and I don't know if you can play maps that aren't in the collection. If I set up a collection that only includes d2, it won't rotate to other maps at round end. Does rtv look to the maps folder to find maps with which to populate the vote list? Or was it looking to gamemodes_server.txt? Can a server change to a map that isn't in the collection but exists on the server? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
