It's recommended to disable SM's mapchooser in CS:GO for now and use the built-in functionality.

SM will be getting support for mapgroups, but it's not in yet.
Friday, February 08, 2013 8:12 PM
I posted this to alliedmods, but since it's also a question about how
map collections interface with the server, I figured I might as well
post it here, too.

I was running a d2+rtv server in GO. I had a mapgroup with all the
standard valve maps, but a mapcycle.txt with only d2 in it. Towards
the end of any match, the mapchooser would bring up a vote, but d2
would be the only map in the vote, so clearly it would win. However,
people could rtv at any time and bring up a vote containing a variety
of maps from the mapgroup.

Now that it's moved to workshop collections, I'm not quite sure how to
set it up, because I don't know where rtv looks for maps, and I don't
know if you can play maps that aren't in the collection.

If I set up a collection that only includes d2, it won't rotate to
other maps at round end. Does rtv look to the maps folder to find maps
with which to populate the vote list? Or was it looking to
gamemodes_server.txt? Can a server change to a map that isn't in the
collection but exists on the server?

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--
Nicholas Hastings
AlliedMods.net

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