Psy if you send the full path to SetNextMap native would that work?
On Fri, Feb 8, 2013 at 5:29 PM, Nicholas Hastings <[email protected]>wrote: > It's recommended to disable SM's mapchooser in CS:GO for now and use the > built-in functionality. > > SM will be getting support for mapgroups, but it's not in yet. > > Absurd Minds <[email protected]> > Friday, February 08, 2013 8:12 PM > I posted this to alliedmods, but since it's also a question about how > map collections interface with the server, I figured I might as well > post it here, too. > > I was running a d2+rtv server in GO. I had a mapgroup with all the > standard valve maps, but a mapcycle.txt with only d2 in it. Towards > the end of any match, the mapchooser would bring up a vote, but d2 > would be the only map in the vote, so clearly it would win. However, > people could rtv at any time and bring up a vote containing a variety > of maps from the mapgroup. > > Now that it's moved to workshop collections, I'm not quite sure how to > set it up, because I don't know where rtv looks for maps, and I don't > know if you can play maps that aren't in the collection. > > If I set up a collection that only includes d2, it won't rotate to > other maps at round end. Does rtv look to the maps folder to find maps > with which to populate the vote list? Or was it looking to > gamemodes_server.txt? Can a server change to a map that isn't in the > collection but exists on the server? > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- Sincerely, David Fountain
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