Psy if you send the full path to SetNextMap native would that work?

On Fri, Feb 8, 2013 at 5:29 PM, Nicholas Hastings
<[email protected]>wrote:

> It's recommended to disable SM's mapchooser in CS:GO for now and use the
> built-in functionality.
>
> SM will be getting support for mapgroups, but it's not in yet.
>
>   Absurd Minds <[email protected]>
>  Friday, February 08, 2013 8:12 PM
> I posted this to alliedmods, but since it's also a question about how
> map collections interface with the server, I figured I might as well
> post it here, too.
>
> I was running a d2+rtv server in GO. I had a mapgroup with all the
> standard valve maps, but a mapcycle.txt with only d2 in it. Towards
> the end of any match, the mapchooser would bring up a vote, but d2
> would be the only map in the vote, so clearly it would win. However,
> people could rtv at any time and bring up a vote containing a variety
> of maps from the mapgroup.
>
> Now that it's moved to workshop collections, I'm not quite sure how to
> set it up, because I don't know where rtv looks for maps, and I don't
> know if you can play maps that aren't in the collection.
>
> If I set up a collection that only includes d2, it won't rotate to
> other maps at round end. Does rtv look to the maps folder to find maps
> with which to populate the vote list? Or was it looking to
> gamemodes_server.txt? Can a server change to a map that isn't in the
> collection but exists on the server?
>
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>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
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-- 
Sincerely,
David Fountain

<<compose-unknown-contact.jpg>>

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