Mine hibernate so they stay on the map they left them on SavSin On Feb 18, 2013 1:20 PM, "Glenn Charpantier" <[email protected]> wrote:
> What is more disturbing to me is how different servers behave, even after > a fresh installation. > > 2 of our servers are working "as expected". If no players are present, it > loads a map that is not in our collection with one player on it (cvar to > allow other maps). The map includes bots, as defined by the gamemode > configuration. Then sometimes a lot of players join (if its a popular map), > and sometimes the player just leaves. Then after some time the server > reverts back to its cycle (next map in collection) and new players join. > > On the other hand some of our servers have developed very strange > behaviors, to the point that I had to revert back to the old map load > method. Sometimes even a very popular map (fy pool day) would stay empty a > whole day, but after a server restart, the same map, gets an instant > playercount of 16 players! Then after they leave I got 10 bots in the game > (4 defined by config)! > > Some other strange one-time events happened that shouldn't.. > > I'm not sure what's happening here, maybe the 1.6 ghosts are active here :P > > Glenn > Ginkgo Gaming > > Sent from my iPhone > > On 18.02.2013, at 22:01, David Fountain <[email protected]> wrote: > > I've noticed too that it after the map was done the 5 players on the > server (sm mapchooser disabled) they ended up going to de_dust2 from the > normal maps folder. > > On Mon, Feb 18, 2013 at 12:22 PM, Joshua Travis <[email protected] > > wrote: > >> Not sure about purging but on our servers once a map is changed it >> never falls back into cycle. It was stuck on some horrid chicken map >> for 3 hours today. Just kept looping. And of course trying to use >> changelevel2 just crashes the server. -windows >> >> Sent from my iPhone >> >> On Feb 18, 2013, at 14:03, David Fountain <[email protected]> wrote: >> >> > I've let my two test servers run on GO they are usually empty as they >> are just test servers without passwords. I've been noticing them going to >> random maps due to the server reservation thing. So not sure if this has >> been suggested but is there anyway to auto purge the map once they are >> done? Set-able by cvar would be nice.. That would allow them to do that >> without filling up someones hard drive. >> > >> > -- >> > Sincerely, >> > David Fountain >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Sincerely, > David Fountain > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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