Mine hibernate so they stay on the map they left them on

SavSin
On Feb 18, 2013 1:20 PM, "Glenn Charpantier" <[email protected]> wrote:

> What is more disturbing to me is how different servers behave, even after
> a fresh installation.
>
> 2 of our servers are working "as expected". If no players are present, it
> loads a map that is not in our collection with one player on it (cvar to
> allow other maps). The map includes bots, as defined by the gamemode
> configuration. Then sometimes a lot of players join (if its a popular map),
> and sometimes the player just leaves. Then after some time the server
> reverts back to its cycle (next map in collection) and new players join.
>
> On the other hand some of our servers have developed very strange
> behaviors, to the point that I had to revert back to the old map load
> method. Sometimes even a very popular map (fy pool day) would stay empty a
> whole day, but after a server restart, the same map, gets an instant
> playercount of 16 players! Then after they leave I got 10 bots in the game
> (4 defined by config)!
>
> Some other strange one-time events happened that shouldn't..
>
> I'm not sure what's happening here, maybe the 1.6 ghosts are active here :P
>
> Glenn
> Ginkgo Gaming
>
> Sent from my iPhone
>
> On 18.02.2013, at 22:01, David Fountain <[email protected]> wrote:
>
> I've noticed too that it after the map was done the 5 players on the
> server (sm mapchooser disabled) they ended up going to de_dust2 from the
> normal maps folder.
>
> On Mon, Feb 18, 2013 at 12:22 PM, Joshua Travis <[email protected]
> > wrote:
>
>> Not sure about purging but on our servers once a map is changed it
>> never falls back into cycle.  It was stuck on some horrid chicken map
>> for 3 hours today.  Just kept looping.  And of course trying to use
>> changelevel2 just crashes the server.  -windows
>>
>> Sent from my iPhone
>>
>> On Feb 18, 2013, at 14:03, David Fountain <[email protected]> wrote:
>>
>> > I've let my two test servers run on GO they are usually empty as they
>> are just test servers without passwords. I've been noticing them going to
>> random maps due to the server reservation thing. So not sure if this has
>> been suggested but is there anyway to auto purge the map once they are
>> done? Set-able by cvar would be nice.. That would allow them to do that
>> without filling up someones hard drive.
>> >
>> > --
>> > Sincerely,
>> > David Fountain
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
> --
> Sincerely,
> David Fountain
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to