Your point was that he was not "properly configuring" his server. My
point is that the server kicks bots at the end of the round and thus a
script might be better if he has long rounds. If you consider a mere
attempt to provide an alternative to "this dude sucks at configuring
his server" as "trash talking" (thus apparently requiring you to step
up your game and start ridiculing me and all of my posts to the
mailing list in addition to his ability to set up his server), then
maybe you should consider posting someplace more... soft and fuzzy?

On Tue, Apr 2, 2013 at 7:08 PM, Glenn Charpantier <[email protected]> wrote:
> I did not insist on anything, just asking why he would use such a script.
> If he is not using ridiculously mods, he might just properly configure
> the server through configs.
> On the other hand, if he is using sm to run such a mod, he could
> simply write a small plugin to handle whatever bot issue he has, no
> need to run a cronjob every minute to check every server for bots and
> kick them.
> The point is that he may have made a mistake somewhere with php and
> crons. Especially if he is running all on the same server. Not sure
> how taxing his script really gets.
>
> But you are right, this discussion is pretty 'absurd', not knowing his
> exact situation.
>
> But you seem to know more about his situation, so instead of
> trash-talking a simple question I posed, why don't you come up with a
> suggestion?
>
> Oh but reading your other mailinglist submissions, you're not very good at 
> that.
>
> Either way, this is absurd, and I'm out.
>
> Have a good night.
>
>
> On 03.04.2013, at 00:49, Absurd Minds <[email protected]> wrote:
>
>> I don't understand why this is an issue. He can either install some
>> third party plugin to do it, or he can write his own "plugin" to do
>> it. Why are you insisting that one way is superior to the other, or
>> that one way demonstrates proper server setup and the other does not?
>> He had an issue and he fixed it himself instead of having sourcemod
>> coders fix it for him. That is perfectly fine and completely pointless
>> to discuss.
>>
>> On Tue, Apr 2, 2013 at 6:45 PM, Glenn Charpantier <[email protected]> wrote:
>>> If he is running a "mod" he might already use sm. And sm is not
>>> ridiculously hefty if you use it right.
>>>
>>> Either way, this is not helping OP.
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On 03.04.2013, at 00:40, Absurd Minds <[email protected]> wrote:
>>>
>>>> Why install ridiculously hefty sourcemod just for one simple function
>>>> when he can simply run a php script?
>>>>
>>>> On Tue, Apr 2, 2013 at 6:39 PM, Glenn Charpantier <[email protected]> 
>>>> wrote:
>>>>> One could still execute custom config files to kick all the bots through a
>>>>> simple sm plugin (if automation is needed)
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On 03.04.2013, at 00:32, Absurd Minds <[email protected]> wrote:
>>>>>
>>>>> One reason is the server itself will only kick blood at the end of a 
>>>>> round.
>>>>> If he is running a mod with long round times, the server will never kick
>>>>> bots.
>>>>>
>>>>> On Apr 2, 2013 6:30 PM, "Glenn Charpantier" <[email protected]> wrote:
>>>>>>
>>>>>> Why in the world would you go through the hassle of creating a
>>>>>> bot-kicking pho script? Why don't you just correctly configure your
>>>>>> server?
>>>>>>
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On 02.04.2013, at 14:34, Nassim Lakebir <[email protected]> wrote:
>>>>>>
>>>>>>> The PHP Scripts are just some interfaces between the final user and the
>>>>>>> server, to simply restart or stop the server.
>>>>>>>
>>>>>>> The bot kicking script is a simple PHP code, runned by cron every
>>>>>>> minute, which connect each server I host and count the number of bots
>>>>>>> (using steam-condenser library), and kick them by sending the bot_kick
>>>>>>> command into the console if there are any.
>>>>>>> But the CPU was already high before I start the anti-bot script.
>>>>>>>
>>>>>>> The CSGO servers are hosted on a Linux Debian 6.
>>>>>>>
>>>>>>> On Tue, 2 Apr 2013 10:27:56 +0200, Anders Ekman
>>>>>>> <[email protected]> wrote:
>>>>>>>> Same here, we also will occasionally have empty servers running
>>>>>>>> without bots and no hibernation, and they take 0-1% CPU, they are
>>>>>>>> vanilla servers however.
>>>>>>>>
>>>>>>>> In addition to the questions asked by Joe, I'd also be curious to hear
>>>>>>>> more about the PHP scripts you mentioned. Are there any more scripts
>>>>>>>> than the bot kicking one that you're running to the server? How often
>>>>>>>> are you running these?
>>>>>>>>
>>>>>>>> 2013/3/29 jholland <[email protected]>:
>>>>>>>>> I've got two servers running without hibernation, and 0 bots, and both
>>>>>>>>> take
>>>>>>>>> up about 1% of a FX8150 or less. Even with 10 bots in there it
>>>>>>>>> shouldn't be
>>>>>>>>> taking up that much of his CPU.
>>>>>>>>>
>>>>>>>>> OP, are you running any third party plugins? If so, which ones? The
>>>>>>>>> output
>>>>>>>>> of "sm plugins list" would be useful (Provided you're running SM), as
>>>>>>>>> well
>>>>>>>>> as "meta list" provided you're running metamod.
>>>>>>>>>
>>>>>>>>> Is this a Windows server or a linux box?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> View this message in context:
>>>>>>>>> http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-CPU-Overload-tp4312p4318.html
>>>>>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>
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