Yeah, whatever.

Your posts don't contribute at all, so instead of cluttering other
peoples inboxes with your useless, non-sense, trash-talking crap, why
won't you come up with a suggestion that might actually help this guy?

On 03.04.2013, at 01:13, Absurd Minds <[email protected]> wrote:

> Your point was that he was not "properly configuring" his server. My
> point is that the server kicks bots at the end of the round and thus a
> script might be better if he has long rounds. If you consider a mere
> attempt to provide an alternative to "this dude sucks at configuring
> his server" as "trash talking" (thus apparently requiring you to step
> up your game and start ridiculing me and all of my posts to the
> mailing list in addition to his ability to set up his server), then
> maybe you should consider posting someplace more... soft and fuzzy?
>
> On Tue, Apr 2, 2013 at 7:08 PM, Glenn Charpantier <[email protected]> wrote:
>> I did not insist on anything, just asking why he would use such a script.
>> If he is not using ridiculously mods, he might just properly configure
>> the server through configs.
>> On the other hand, if he is using sm to run such a mod, he could
>> simply write a small plugin to handle whatever bot issue he has, no
>> need to run a cronjob every minute to check every server for bots and
>> kick them.
>> The point is that he may have made a mistake somewhere with php and
>> crons. Especially if he is running all on the same server. Not sure
>> how taxing his script really gets.
>>
>> But you are right, this discussion is pretty 'absurd', not knowing his
>> exact situation.
>>
>> But you seem to know more about his situation, so instead of
>> trash-talking a simple question I posed, why don't you come up with a
>> suggestion?
>>
>> Oh but reading your other mailinglist submissions, you're not very good at 
>> that.
>>
>> Either way, this is absurd, and I'm out.
>>
>> Have a good night.
>>
>>
>> On 03.04.2013, at 00:49, Absurd Minds <[email protected]> wrote:
>>
>>> I don't understand why this is an issue. He can either install some
>>> third party plugin to do it, or he can write his own "plugin" to do
>>> it. Why are you insisting that one way is superior to the other, or
>>> that one way demonstrates proper server setup and the other does not?
>>> He had an issue and he fixed it himself instead of having sourcemod
>>> coders fix it for him. That is perfectly fine and completely pointless
>>> to discuss.
>>>
>>> On Tue, Apr 2, 2013 at 6:45 PM, Glenn Charpantier <[email protected]> wrote:
>>>> If he is running a "mod" he might already use sm. And sm is not
>>>> ridiculously hefty if you use it right.
>>>>
>>>> Either way, this is not helping OP.
>>>>
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 03.04.2013, at 00:40, Absurd Minds <[email protected]> wrote:
>>>>
>>>>> Why install ridiculously hefty sourcemod just for one simple function
>>>>> when he can simply run a php script?
>>>>>
>>>>> On Tue, Apr 2, 2013 at 6:39 PM, Glenn Charpantier <[email protected]> 
>>>>> wrote:
>>>>>> One could still execute custom config files to kick all the bots through 
>>>>>> a
>>>>>> simple sm plugin (if automation is needed)
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On 03.04.2013, at 00:32, Absurd Minds <[email protected]> wrote:
>>>>>>
>>>>>> One reason is the server itself will only kick blood at the end of a 
>>>>>> round.
>>>>>> If he is running a mod with long round times, the server will never kick
>>>>>> bots.
>>>>>>
>>>>>> On Apr 2, 2013 6:30 PM, "Glenn Charpantier" <[email protected]> wrote:
>>>>>>>
>>>>>>> Why in the world would you go through the hassle of creating a
>>>>>>> bot-kicking pho script? Why don't you just correctly configure your
>>>>>>> server?
>>>>>>>
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>>
>>>>>>> On 02.04.2013, at 14:34, Nassim Lakebir <[email protected]> wrote:
>>>>>>>
>>>>>>>> The PHP Scripts are just some interfaces between the final user and the
>>>>>>>> server, to simply restart or stop the server.
>>>>>>>>
>>>>>>>> The bot kicking script is a simple PHP code, runned by cron every
>>>>>>>> minute, which connect each server I host and count the number of bots
>>>>>>>> (using steam-condenser library), and kick them by sending the bot_kick
>>>>>>>> command into the console if there are any.
>>>>>>>> But the CPU was already high before I start the anti-bot script.
>>>>>>>>
>>>>>>>> The CSGO servers are hosted on a Linux Debian 6.
>>>>>>>>
>>>>>>>> On Tue, 2 Apr 2013 10:27:56 +0200, Anders Ekman
>>>>>>>> <[email protected]> wrote:
>>>>>>>>> Same here, we also will occasionally have empty servers running
>>>>>>>>> without bots and no hibernation, and they take 0-1% CPU, they are
>>>>>>>>> vanilla servers however.
>>>>>>>>>
>>>>>>>>> In addition to the questions asked by Joe, I'd also be curious to hear
>>>>>>>>> more about the PHP scripts you mentioned. Are there any more scripts
>>>>>>>>> than the bot kicking one that you're running to the server? How often
>>>>>>>>> are you running these?
>>>>>>>>>
>>>>>>>>> 2013/3/29 jholland <[email protected]>:
>>>>>>>>>> I've got two servers running without hibernation, and 0 bots, and 
>>>>>>>>>> both
>>>>>>>>>> take
>>>>>>>>>> up about 1% of a FX8150 or less. Even with 10 bots in there it
>>>>>>>>>> shouldn't be
>>>>>>>>>> taking up that much of his CPU.
>>>>>>>>>>
>>>>>>>>>> OP, are you running any third party plugins? If so, which ones? The
>>>>>>>>>> output
>>>>>>>>>> of "sm plugins list" would be useful (Provided you're running SM), as
>>>>>>>>>> well
>>>>>>>>>> as "meta list" provided you're running metamod.
>>>>>>>>>>
>>>>>>>>>> Is this a Windows server or a linux box?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> View this message in context:
>>>>>>>>>> http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-CPU-Overload-tp4312p4318.html
>>>>>>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>>>>>>>
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