Some tasks are performed in parallel in the engine and game code, so do NOT
set affinity on your srcds instances. Let the OS choose which cores which
servers run on. Some recent TF2 CPU/lag spikes were a result of server
operators forcing srcds onto a single core.



Kind regards,
Saul Rennison


On 27 May 2013 13:50, Evourr <[email protected]> wrote:

> **
> useless.
>
> ----- Original Message -----
> *From:* Bella Zio <[email protected]>
> *To:* V V <[email protected]> ; [email protected]
> *Sent:* Monday, May 27, 2013 7:40 AM
> *Subject:* Re: [Csgo_servers] Update
>
> Is srcds supporting multicores cpu? Or still multicore almost useless ?
>
>
> 2013/5/21 V V <[email protected]>
>
>>   Dear Ido,****
>> I have serious question about thread.****
>> Source engine using thread, this good. For setting thread need using
>> command –thread in start parameter. This working only for “video” thread
>> and working very good.****
>> But, for sound you always using 8 thread, I’m check this J, my question,
>> how to set thread for sound.****
>> Making this possibility in start parameter, for example –sound_thread …,
>> for sound good 1 thread only, may be 2, need test … for me :).****
>> Thanks you.****
>> p.s. question why? This other story J, may be it's strange for you, but
>> this fix problem with latency ….., I'm spend more time while found this
>> problem ...****
>>   ------------------------------
>> *From:* Ido Magal <[email protected]>
>> *To:* "[email protected]" <
>> [email protected]>
>> *Sent:* Friday, 17 May 2013 1:39 AM
>> *Subject:* Re: [Csgo_servers] Update
>>
>>   Worldwide peak is usually around 10am PST. We prefer to ship as far
>> from peak while still being around the office to be able to address any
>> issues that might arise and for us that’s late afternoon or early evening.
>>
>> If we miss our window then we may opt to push it out Thursday morning.
>>
>> Hotfixes are shipped when we determine that the value of the fix
>> outweighs the disruption that results.
>>
>> Thanks.
>>
>>  *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Cody Lee
>> *Sent:* Thursday, May 16, 2013 8:06 AM
>> *To:* [email protected]
>> *Subject:* Re: [Csgo_servers] Update
>>
>> Patches occur on Wednesdays in the US. Ido usually announces that there
>> is an update pending around 3:00 p.m. PST and updates typically push out
>> around 5:00 p.m. PST. At least that's the pattern that ive noticed.
>>  On May 16, 2013 9:23 AM, "Calder Lewis" <[email protected]> wrote:
>>  Not but valve needs to be like blizzard and announce when it's
>> occurring. Realms will be down for scheduled maintenance. And announce it
>> on twitter. @csgo_dev? Releasing an update.
>>
>> Sent from my iPhone
>>
>> On May 16, 2013, at 9:59 AM, Andre Müller <[email protected]> wrote:
>>
>>  In Germany it's ok. (UTC+2)
>> It's not possible to make everyone happy. There is not another good
>> possible solution.
>>  Am 16.05.2013 11:29 schrieb "Evourr" <[email protected]>:
>> "you cannot find a right time for this, there will be alway one region
>> where the peak time is now."
>>
>> It sounds like you want updates tailored to your timezone, even though
>> you realize they can't make everyone happy.
>>
>>
>> ----- Original Message ----- From: "Molnár László" <[email protected]
>> >
>> To: <[email protected]>
>> Sent: Thursday, May 16, 2013 2:54 AM
>> Subject: [Csgo_servers] Update
>>
>> "Valve,
>>
>> I understand that you release patches during normal business hours so
>> you can address any issues post-patch, but why don't you release patches
>> during off-times? You like Wednesdays? Fine. Release the patch first
>> thing Wednesday morning. Patches are being released during peak hours
>> and it's very disruptive.
>>
>> Nick"
>>
>> It has been discussed many times... you cannot find a right time for
>> this, there will be alway one region where the peak time is now...
>>
>>
>>
>>
>>
>>
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>
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