This sounds like an issue with a plugin you are running.

On Mon, May 27, 2013 at 5:30 PM, Emanuel Caceres | Gmail <
[email protected]> wrote:

> **
> Ey Guys.
>
> I have a problem with the name of a map.
> There is a character limit, generating the problem.
> At map change workshop/125499116/de_inferno_s, do not read the last E of
> the name. Causing the following error CModelLoader :: Map_IsValid: No such
> map 'maps/workshop/125499116/de_inferno_s.bsp'
> Pls repaired or explain how to fix it, I'm using the workshop should run
> correctly and not have this sort of trouble, it's just a character add more
> or remove the limit, there is something illogical such.
>
>
> ------------------------------
>   *Emanuel Caceres Soporte Técnico * *127.0.0.1 *
> <http://www.localhost.net.ar/>
> *Soluciones Innovadoras *   Mendoza 2917 :: C1428DKY
> Ciudad Autónoma de Buenos Aires :: Argentina
> Tel/Fax: 0810 55 LOCALHOST | (011) 4784-6993
> http://www.localhost.net.ar/
> [email protected]
>
> ----- Original Message -----
> *From:* Bella Zio <[email protected]>
> *To:* [email protected]
> *Sent:* 27 May, 2013 11:22
> *Subject:* Re: [Csgo_servers] Update
>
> Thx guys
>
>
> 2013/5/27 Toms Seisums <[email protected]>
>
>> Bella Zio, specific questions would be better suited for
>> http://www.reddit.com/r/GlobalOffensive/.
>>
>> But in short, i5 will handle it, the problem relies in RAM though.
>>
>>
>> On 27 May 2013 16:42, Bella Zio <[email protected]> wrote:
>>
>>> Oh ok thx for your answer guys , i want to host an 32 slots 128 tick
>>> server , its an i5 2500 <https://cp.seflow.it/ordiniweb/dserver.php?id=52> 
>>> enough
>>> to keep always the tick on 128 even when server full? :) Thx
>>>
>>>
>>> 2013/5/27 Saul Rennison <[email protected]>
>>>
>>>> Some tasks are performed in parallel in the engine and game code, so do
>>>> NOT set affinity on your srcds instances. Let the OS choose which cores
>>>> which servers run on. Some recent TF2 CPU/lag spikes were a result of
>>>> server operators forcing srcds onto a single core.
>>>>
>>>>
>>>>
>>>> Kind regards,
>>>> Saul Rennison
>>>>
>>>>
>>>> On 27 May 2013 13:50, Evourr <[email protected]> wrote:
>>>>
>>>>> **
>>>>> useless.
>>>>>
>>>>>  ----- Original Message -----
>>>>> *From:* Bella Zio <[email protected]>
>>>>> *To:* V V <[email protected]> ; [email protected]
>>>>> *Sent:* Monday, May 27, 2013 7:40 AM
>>>>> *Subject:* Re: [Csgo_servers] Update
>>>>>
>>>>> Is srcds supporting multicores cpu? Or still multicore almost useless ?
>>>>>
>>>>>
>>>>> 2013/5/21 V V <[email protected]>
>>>>>
>>>>>>   Dear Ido,****
>>>>>> I have serious question about thread.****
>>>>>> Source engine using thread, this good. For setting thread need using
>>>>>> command –thread in start parameter. This working only for “video” thread
>>>>>> and working very good.****
>>>>>> But, for sound you always using 8 thread, I’m check this J, my
>>>>>> question, how to set thread for sound.****
>>>>>> Making this possibility in start parameter, for example –sound_thread
>>>>>> …, for sound good 1 thread only, may be 2, need test … for me :).****
>>>>>> Thanks you.****
>>>>>> p.s. question why? This other story J, may be it's strange for you,
>>>>>> but this fix problem with latency ….., I'm spend more time while found 
>>>>>> this
>>>>>> problem ...****
>>>>>>   ------------------------------
>>>>>> *From:* Ido Magal <[email protected]>
>>>>>> *To:* "[email protected]" <
>>>>>> [email protected]>
>>>>>> *Sent:* Friday, 17 May 2013 1:39 AM
>>>>>> *Subject:* Re: [Csgo_servers] Update
>>>>>>
>>>>>>   Worldwide peak is usually around 10am PST. We prefer to ship as
>>>>>> far from peak while still being around the office to be able to address 
>>>>>> any
>>>>>> issues that might arise and for us that’s late afternoon or early 
>>>>>> evening.
>>>>>>
>>>>>> If we miss our window then we may opt to push it out Thursday morning.
>>>>>>
>>>>>> Hotfixes are shipped when we determine that the value of the fix
>>>>>> outweighs the disruption that results.
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>>  *From:* [email protected] [mailto:
>>>>>> [email protected]] *On Behalf Of *Cody Lee
>>>>>> *Sent:* Thursday, May 16, 2013 8:06 AM
>>>>>> *To:* [email protected]
>>>>>> *Subject:* Re: [Csgo_servers] Update
>>>>>>
>>>>>> Patches occur on Wednesdays in the US. Ido usually announces that
>>>>>> there is an update pending around 3:00 p.m. PST and updates typically 
>>>>>> push
>>>>>> out around 5:00 p.m. PST. At least that's the pattern that ive noticed.
>>>>>>  On May 16, 2013 9:23 AM, "Calder Lewis" <[email protected]> wrote:
>>>>>>  Not but valve needs to be like blizzard and announce when it's
>>>>>> occurring. Realms will be down for scheduled maintenance. And announce it
>>>>>> on twitter. @csgo_dev? Releasing an update.
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>>> On May 16, 2013, at 9:59 AM, Andre Müller <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>  In Germany it's ok. (UTC+2)
>>>>>> It's not possible to make everyone happy. There is not another good
>>>>>> possible solution.
>>>>>>  Am 16.05.2013 11:29 schrieb "Evourr" <[email protected]>:
>>>>>> "you cannot find a right time for this, there will be alway one
>>>>>> region where the peak time is now."
>>>>>>
>>>>>> It sounds like you want updates tailored to your timezone, even
>>>>>> though you realize they can't make everyone happy.
>>>>>>
>>>>>>
>>>>>> ----- Original Message ----- From: "Molnár László" <
>>>>>> [email protected]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Thursday, May 16, 2013 2:54 AM
>>>>>> Subject: [Csgo_servers] Update
>>>>>>
>>>>>> "Valve,
>>>>>>
>>>>>> I understand that you release patches during normal business hours so
>>>>>> you can address any issues post-patch, but why don't you release
>>>>>> patches
>>>>>> during off-times? You like Wednesdays? Fine. Release the patch first
>>>>>> thing Wednesday morning. Patches are being released during peak hours
>>>>>> and it's very disruptive.
>>>>>>
>>>>>> Nick"
>>>>>>
>>>>>> It has been discussed many times... you cannot find a right time for
>>>>>> this, there will be alway one region where the peak time is now...
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>  _______________________________________________
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>  ------------------------------
>>>>>
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>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
>>
>> --
>>  Toms Seisums
>>
>> - (+371) 26431391
>>
>> May the force be with you, always!
>>
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
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>
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>
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>

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