Not being able to scroll in the map chooser window is a long-standing bug.
It currently makes any server that has more than 8 or so maps hard to vote
using the in-game mechanics, you just have to hope your map is randomly
picked at the end.

On Wed, Jul 3, 2013 at 7:42 PM, Calder Lewis <[email protected]> wrote:

> So you can no longer scroll to choose maps in the match making windows or
> maybe it's just a bug for me.
>
>
> Sent from my iPhone
>
> On Jul 3, 2013, at 10:33 PM, Ido Magal <[email protected]> wrote:
>
> > 1.23.1.3 is now live.
> >
> > Thanks.
> >
> > [ MISC ]
> > * Playing a demo recorded on a workshop map will attempt to
> automatically download and display that workshop map.
> > * Added a convar cl_download_demoplayer to control whether demo player
> is allowed to download external resources, defaults to 1 allowing downloads
> from workshop, allows 2 for downloading all other external resources that
> could be referenced by community server.
> > * Added engine support for versioning official maps, so demo playback
> will seamlessly download and load matching version of the map when playing
> back older demos. ( Currently supports Nuke, Inferno, Dust2 )
> > * Fixed rare crashes in HUD when game events were received before HUD
> elements were fully loaded.
> >
> > [ GAMEPLAY ]
> > * Additional minor buffs to the Aug and Sig.
> > * Smoke grenades have been adjusted to make their view-obscuring overlay
> match the smoke volume shape more precisely as well as some other minor
> fixes.
> >
> > [ SPECTATING ]
> > * Spectating a flashed player via GOTV now shows an additional effect
> and icon to indicate blindness without obscuring the spectators view.
> > * Fixed a case where GOTV spectator would get the round radar template
> instead of the square one.
> > * Grenade trajectories are now on by default in spectator x-ray view.
> Convar sv_grenade_trajectory_time_spectator will adjust visible trail
> duration.
> >
> > [ MAPS ]
> > * Made a pass at incorporating some lessons learned from Mirage to
> original maps. Also, bug fixes.
> > *
> > * De_Inferno:
> > * Widened apartment hallway near A
> > * Replaced red car in middle with solid cover
> > * Fixed radar naming on haycart
> > * Improved visibility
> > * De_Nuke:
> > * Added radar names
> > * Bug fixes
> > * Improved visibility
> > *
> > * De_Dust2:
> > * Improved visibility
> > * Bug fixes
> > *
> > * De_Aztec:
> > * Improved visibility
> > *
> > * De_Train:
> > * Improved visibility
> >
> >
> > From: Ido Magal
> > Sent: Wednesday, July 03, 2013 1:24 PM
> > To: '[email protected]'
> > Subject: CSGO 1.23.1.3
> >
> > We hope to have 1.23.1.3 ready later today.
> >
> > Thanks.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>



-- 
- Gordon Reynolds
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to