Not being able to scroll in the map chooser window is a long-standing bug. It currently makes any server that has more than 8 or so maps hard to vote using the in-game mechanics, you just have to hope your map is randomly picked at the end.
On Wed, Jul 3, 2013 at 7:42 PM, Calder Lewis <[email protected]> wrote: > So you can no longer scroll to choose maps in the match making windows or > maybe it's just a bug for me. > > > Sent from my iPhone > > On Jul 3, 2013, at 10:33 PM, Ido Magal <[email protected]> wrote: > > > 1.23.1.3 is now live. > > > > Thanks. > > > > [ MISC ] > > * Playing a demo recorded on a workshop map will attempt to > automatically download and display that workshop map. > > * Added a convar cl_download_demoplayer to control whether demo player > is allowed to download external resources, defaults to 1 allowing downloads > from workshop, allows 2 for downloading all other external resources that > could be referenced by community server. > > * Added engine support for versioning official maps, so demo playback > will seamlessly download and load matching version of the map when playing > back older demos. ( Currently supports Nuke, Inferno, Dust2 ) > > * Fixed rare crashes in HUD when game events were received before HUD > elements were fully loaded. > > > > [ GAMEPLAY ] > > * Additional minor buffs to the Aug and Sig. > > * Smoke grenades have been adjusted to make their view-obscuring overlay > match the smoke volume shape more precisely as well as some other minor > fixes. > > > > [ SPECTATING ] > > * Spectating a flashed player via GOTV now shows an additional effect > and icon to indicate blindness without obscuring the spectators view. > > * Fixed a case where GOTV spectator would get the round radar template > instead of the square one. > > * Grenade trajectories are now on by default in spectator x-ray view. > Convar sv_grenade_trajectory_time_spectator will adjust visible trail > duration. > > > > [ MAPS ] > > * Made a pass at incorporating some lessons learned from Mirage to > original maps. Also, bug fixes. > > * > > * De_Inferno: > > * Widened apartment hallway near A > > * Replaced red car in middle with solid cover > > * Fixed radar naming on haycart > > * Improved visibility > > * De_Nuke: > > * Added radar names > > * Bug fixes > > * Improved visibility > > * > > * De_Dust2: > > * Improved visibility > > * Bug fixes > > * > > * De_Aztec: > > * Improved visibility > > * > > * De_Train: > > * Improved visibility > > > > > > From: Ido Magal > > Sent: Wednesday, July 03, 2013 1:24 PM > > To: '[email protected]' > > Subject: CSGO 1.23.1.3 > > > > We hope to have 1.23.1.3 ready later today. > > > > Thanks. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- - Gordon Reynolds
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