Here's a list of every single command including hidden ones (last updated Mar 6th, 2013): http://pastebin.com/ct7C0HNW
But I don't think there's any more cvars that could fix your problem. Your best bet would probably be: 1. Find or make a plugin that checks after every kill or every 10 seconds for example if the other team is dead and trigger a round end if it is 2. Use the gungame plugin till there's an update to the elimination mod Date: Sun, 11 Aug 2013 12:43:36 -0400 From: [email protected] To: [email protected] Subject: Re: [Csgo_servers] Configuring ArmsRace to run with Elminition Mod mp_default_team_winner_no_objective 0, 2, or 3 also does not produce the desired behavior. One team will die completely, but the round won't end. (Also, just FYI, I already have it set to mp_ignore_round_win_conditions 0, so it shouldn't be ignoring the fact that the team is dead.) On Sat, Aug 10, 2013 at 2:16 PM, Absurd Minds <[email protected]> wrote: Hi everybody! I'm attempting to run an ArmsRace server (instead of having to use a gungame plugin) with Elimination Mod. (http://forums.alliedmods.net/showthread.php?t=170854) The basic premise is that a player will only respawn if the person who kills them gets killed. I already had to use these two cvars (which weren't in the gamemode_armsrace.cfg file) to suppress the default ArmsRace respawn: mp_respawn_on_death_ct 0 mp_respawn_on_death_t 0 Now I'm running into this problem: I killed the entire other team. That means I can't be killed. That means that the people I killed can't respawn. Is there another "hidden" cvar (meaning a cvar that isn't listed in the gamemode_armsrace config) that controls a round restarting if the entire other team is dead? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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