Thanks for the info.
On Aug 12, 2013 5:38 AM, "The H4x0r" <[email protected]> wrote:

> Here's a list of every single command including hidden ones (last updated Mar
> 6th, 2013): http://pastebin.com/ct7C0HNW
>
> But I don't think there's any more cvars that could fix your problem.
> Your best bet would probably be:
> 1. Find or make a plugin that checks after every kill or every 10 seconds
> for example if the other team is dead and trigger a round end if it is
> 2. Use the gungame plugin till there's an update to the elimination mod
>
> ------------------------------
> Date: Sun, 11 Aug 2013 12:43:36 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] Configuring ArmsRace to run with Elminition Mod
>
> mp_default_team_winner_no_objective 0, 2, or 3 also does not produce the
> desired behavior. One team will die completely, but the round won't end.
>
> (Also, just FYI, I already have it set to mp_ignore_round_win_conditions
> 0, so it shouldn't be ignoring the fact that the team is dead.)
>
>
> On Sat, Aug 10, 2013 at 2:16 PM, Absurd Minds <[email protected]>wrote:
>
> Hi everybody! I'm attempting to run an ArmsRace server (instead of having
> to use a gungame plugin) with Elimination Mod. (
> http://forums.alliedmods.net/showthread.php?t=170854)
>
> The basic premise is that a player will only respawn if the person who
> kills them gets killed. I already had to use these two cvars (which weren't
> in the gamemode_armsrace.cfg file) to suppress the default ArmsRace respawn:
>
> mp_respawn_on_death_ct 0
> mp_respawn_on_death_t 0
>
> Now I'm running into this problem: I killed the entire other team. That
> means I can't be killed. That means that the people I killed can't respawn.
> Is there another "hidden" cvar (meaning a cvar that isn't listed in the
> gamemode_armsrace config) that controls a round restarting if the entire
> other team is dead?
>
>
>
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