Yea, I was debating using the bsp2zip utility to extract the map contents
and recompile them with a trailing _ or something of that nature.  Although
it seems like a rather big ordeal.  But this workshop system is beyond
buggy.


On Wed, Nov 13, 2013 at 10:13 AM, Arató, Ádám <[email protected]> wrote:

> I try to move back to sv_downloadurl, but i found the fallowing:
> if i download a map from my server to csgo/maps, and i have a workshop
> variant (that maybe updated) of that map in csgo/maps/workshop/ID i get map
> differs from server problem in client side. So its like the workshop maps
> get higher priority when client loads the map.
> Its very hard to keep every map updated without workshop.
> However its only a problem for me, because our mapcycle is very big (150+
> map).
>
>
>
> 2013/11/13 ics <[email protected]>
>
>> This is exactly the reason why i stopped using workshop. Either the map
>> download takes ages or it doesn't happen at all or similiar that you get.
>> Download speeds are also horrible slow. It's all quite random. One moment
>> it works, on the other, no.
>>
>> -ics
>>
>> Joshua Travis kirjoitti:
>>
>>> After shuffling through all this for the newest install, we had three
>>> maps all in all that hung.
>>> 168693438 keystone
>>> 125620805 mill
>>> 136819520 gwalior
>>>
>>>
>>> Each one gets to 4.096Mb and then hangs.  Had to remove them all from
>>> the collection.  The fact that it is the same exact download size where it
>>> locks while getting the other 60 maps fine, leads me to believe its a
>>> workshop bug for sure.
>>>
>>>
>>> On Tue, Nov 12, 2013 at 1:36 PM, Arató, Ádám <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     I have this bug recently too.
>>>     And my other favorite is this:
>>>     lower and uppercase map names
>>>
>>>     Example:
>>>     server downloads the map:
>>>     Receiving bytes 9437184-10485760 for file
>>>     maps/workshop/191701779/191701779.tmp (de_sg-atlantis.bsp)
>>>     Download done, rename:
>>>     Download finished for 182296550:'P3X-534 Sateda'. Moving
>>>     maps/workshop/182296550/182296550.tmp to
>>>     maps/workshop/182296550/dm_*s*ateda_csgo.bsp.
>>>
>>>     Clearing temp file(maps/workshop/182296550/182296550.tmp) for
>>>     182296550 : dm_sateda_csgo.bsp
>>>
>>>     And then:
>>>     ls -l maps/workshop/182296550/
>>>     -rwxr-xr-x 1 srcds gamesrv 130172524 okt    4 19:24
>>>     dm_*S*ateda_csgo.bsp
>>>
>>>
>>>     After changelevel, it download these map again and again, because
>>>     it try to find the lowercase name, but its not present...
>>>
>>>
>>>     2013/11/12 Joshua Travis <[email protected]
>>>     <mailto:[email protected]>>
>>>
>>>
>>>         Current example is de_keystone.
>>>
>>>         Trying to setup a new dedicated and it hangs on the download
>>>         from the workshop.  This happens often with what seems to be
>>>         random maps.
>>>
>>>         It downloads 4Mb worth of tmp data, and hangs.  Currently been
>>>         hanging for 2+ hours, waiting to continue.
>>>
>>>         The only solution is to go in, remove the map from the
>>>         collection, and go add it back in a day or two and then it
>>>         downloads.
>>>
>>>         Ido, any idea what we can do here or if there is anything
>>>         being done?
>>>
>>>         Also to point out, I copied the map from another server that
>>>         is currently running it and the new dedicated still tries to
>>>         download it overwriting the one that was copied.  Tried
>>>         deleting cache with no luck.
>>>
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>>>
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>>> csgo_servers
>>>
>>>
>>>
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>>>
>>>
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>>
>>
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