We have been running CSGO servers since it got released. We have a 32 slots CSGO deathmatch server that have been running 128 ticrate. The past few weeks people started to complain about ticrate dropping down to 30-40.
Seems like an CSGO update broke something. Anyone else with these problems? Atm we are running 20 slots DM because higher than that, the ticrate drops alot. Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI) 12GB Memory Debian One core assigned to the server Everything updated (metamod, sourcemod, DM) *This is a quote from the plugincoder:* "I would like to note anything related to performance as of the Halloween update has decreased overall performance for any machine. " "Yes, you do not have a bad processor, it should be capable of it. As I mentioned, since the update a lot of servers have been performing badly, any tickrate above 64." -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-ticrate-problems-tp5722.html Sent from the CSGO_Servers mailing list archive at Nabble.com. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
