Btw I'm experiencing the performance degradation on vanilla servers, no
plugins or sourcemod or anything. So it's not a sourcemod issue.
On Nov 14, 2013 7:56 AM, "AtomicZone Server" <[email protected]> wrote:

> I can also attest to the performance degradation since recent. We run two
> 128 tick 32 player deathmatch servers as well and experience the same
> issues. We previously ran on linux but moved to Windows in hopes that it
> would resolve the issues. However, it has not. Also tried wiping and
> starting from scratch with only MetaMod, SourceMod, HLStatsX, Deathmatch,
> SMAC (base, ESEA ban, and updater), cURL, and SourceBans. That did not
> help, either.
>
> Servers:
> server.azclan.net
> server2.azclan.net
>
> cyberdeath
> On Nov 14, 2013 6:46 AM, "[email protected]" <[email protected]> wrote:
>
>>  All the last updates decrease the FPS-stability a little bit. On
>> server-side and on client-side. So after the last update my client have
>> probs to hold 128FPS and this was normally no prob.
>> I dont know this is caused due to the Weapon-Skins or so, but before the
>> Skins, there were no probs on my cliebt side and nearly no probs on the
>> server-side.
>>
>> Maybe Valve should proof if there are any chances to solve this little
>> but not less annoying probs which apparently increase over the last updates.
>>
>>
>> Am 14.11.2013 12:40, schrieb Absurd Minds:
>>
>> I don't run servers this large, so I haven't noticed huge tickrate drops
>> in my 128 tick servers, but I have noticed a marked decrease in performance
>> (most notably hit registry) since the halloween update.
>>
>>
>> On Thu, Nov 14, 2013 at 4:59 AM, Ejziponken <[email protected]> wrote:
>>
>>> godm1.brutalcs.nu
>>>
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