A workaround is to have these files on a different location and restore them with a script after the update. The same is with ugc_collection_cache.txt and other files you might want to delete. We are deleting such files in the same script.
On Mon, Nov 25, 2013 at 3:17 PM, Absurd Minds <[email protected]>wrote: > You can edit sourcemod to read from a different map file instead. I don't > remember what file that's located in, but one of the sourcemod config files > allows you to designate a different file. Change it to something like > mymapcycle.txt or whatever. > > I don't know the answer to your other questions. > On Nov 25, 2013 9:09 AM, "Charalampos Galanis" <[email protected]> > wrote: > >> Occasionaly , there are times that a csgo update overwrites my >> mapcycle.txt (I use it because SM reads maps from there) and >> pure_server_whitelist.txt , both located in csgo folder. How to prevent >> steamcmd overwritting the above files , or any file I want? Is there a >> special parameter I have to set on the steamcmd_script file? >> >> Also , how to prevent steamcmd from downloading the >> ugc_collection_cache.txt file , it is known that this file messes up >> workshop collections. >> >> Thank you in advance!! >> >> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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