A workaround is to have these files on a different location and restore
them with a script after the update. The same is with
ugc_collection_cache.txt and other files you might want to delete. We are
deleting such files in the same script.


On Mon, Nov 25, 2013 at 3:17 PM, Absurd Minds <[email protected]>wrote:

> You can edit sourcemod to read from a different map file instead. I don't
> remember what file that's located in, but one of the sourcemod config files
> allows you to designate a different file. Change it to something like
> mymapcycle.txt or whatever.
>
> I don't know the answer to your other questions.
> On Nov 25, 2013 9:09 AM, "Charalampos Galanis" <[email protected]>
> wrote:
>
>> Occasionaly , there are times that  a csgo update overwrites my
>> mapcycle.txt (I use  it because SM reads maps from there) and
>> pure_server_whitelist.txt , both located in csgo folder. How to prevent
>> steamcmd overwritting the above files , or any file I want? Is there a
>> special parameter I have to set on the steamcmd_script file?
>>
>> Also , how to prevent steamcmd from downloading the
>> ugc_collection_cache.txt file , it is known that this file messes up
>> workshop collections.
>>
>> Thank you in advance!!
>>
>>
>>
>>
>>
>>
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>
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