In fact , I was using another script , which made exactly that work , with
a separate update screen , but sometimes it caused problems (duplicated
server screens) , now I use an older script from hldsupdatetool era , which
is not causing the duplication issue , because I recently introduced the
"-autoupdate , "-steam_dir" and "-steamcmd_script" lines (they are required
for the automatic steam update SM plugin) in the command line parameter line
.


2013/11/25 Aleksandar Petrov <[email protected]>

> A workaround is to have these files on a different location and restore
> them with a script after the update. The same is with
> ugc_collection_cache.txt and other files you might want to delete. We are
> deleting such files in the same script.
>
>
> On Mon, Nov 25, 2013 at 3:17 PM, Absurd Minds <[email protected]>wrote:
>
>> You can edit sourcemod to read from a different map file instead. I don't
>> remember what file that's located in, but one of the sourcemod config files
>> allows you to designate a different file. Change it to something like
>> mymapcycle.txt or whatever.
>>
>> I don't know the answer to your other questions.
>> On Nov 25, 2013 9:09 AM, "Charalampos Galanis" <[email protected]>
>> wrote:
>>
>>> Occasionaly , there are times that  a csgo update overwrites my
>>> mapcycle.txt (I use  it because SM reads maps from there) and
>>> pure_server_whitelist.txt , both located in csgo folder. How to prevent
>>> steamcmd overwritting the above files , or any file I want? Is there a
>>> special parameter I have to set on the steamcmd_script file?
>>>
>>> Also , how to prevent steamcmd from downloading the
>>> ugc_collection_cache.txt file , it is known that this file messes up
>>> workshop collections.
>>>
>>> Thank you in advance!!
>>>
>>>
>>>
>>>
>>>
>>>
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>>>
>>
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>
>
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