There is some fallback system in place. The servers will try
asynchronously connect back to Steam on random intervals (TF2 atleast)
and it seems CSGO servers do the same thing. Yesterday folks were
getting the error "Failed to join session. Session is full" even though
the server had slots free. So steam "lobby" went down and no one was
able to connect in during steam was down. It seems to have balanced
itself later on. Quickest way still is to restart the servers once
everything works at Valve's end again.
-ics
Will Graham kirjoitti:
All,
Anyone else seeing an issue where an outage of the Steam Community
system for a given region causes servers to be unconnectable until
they are restarted or enter hibernation? I suspect it is because the
community lobby state is lost when the centralized services restart
and the server does nothing to recreate the lobby until a reservation
request is received.
Are there any known workarounds? Is there a way to tell (via Source
Mod plugin or something) that the lobby was lost (so we can be made
aware and take action)? Is Valve aware of this bug and is it scheduled
to be fixed?
Any help would be greatly appreciated.
Thanks,
Will Graham
Co-founder | altPUG LLC
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