There has not been one instance in 12+ months where any of our servers were disconnected from their lobby/Steam and regained connection on their own. They ALWAYS require a restart.
On Tue, Jan 7, 2014 at 1:50 AM, Will Graham <wgra...@altpug.com> wrote: > Ics, > > I wish I could say we were seeing the same behavior, but our servers remain > unconnectable until they enter/exit hibernation or restart. Restarting the > servers manually is not feasible for us when there's 20+ servers to manage, > hence the question regarding automation (through some sort of event or > something). > > We'll keep looking but thanks for the info! > > Thanks, > > Will Graham > Co-founder | altPUG LLC > > -----Original Message----- > From: csgo_servers-boun...@list.valvesoftware.com > [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics > Sent: Tuesday, January 07, 2014 1:09 AM > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Steam Community outage leads to unconnectable > servers > > There is some fallback system in place. The servers will try asynchronously > connect back to Steam on random intervals (TF2 atleast) and it seems CSGO > servers do the same thing. Yesterday folks were getting the error "Failed > to > join session. Session is full" even though the server had slots free. So > steam "lobby" went down and no one was able to connect in during steam was > down. It seems to have balanced itself later on. Quickest way still is to > restart the servers once everything works at Valve's end again. > > -ics > > Will Graham kirjoitti: > > > > All, > > > > Anyone else seeing an issue where an outage of the Steam Community > > system for a given region causes servers to be unconnectable until > > they are restarted or enter hibernation? I suspect it is because the > > community lobby state is lost when the centralized services restart > > and the server does nothing to recreate the lobby until a reservation > > request is received. > > > > Are there any known workarounds? Is there a way to tell (via Source > > Mod plugin or something) that the lobby was lost (so we can be made > > aware and take action)? Is Valve aware of this bug and is it scheduled > > to be fixed? > > > > Any help would be greatly appreciated. > > > > Thanks, > > > > Will Graham > > > > Co-founder | altPUG LLC > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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