There has not been one instance in 12+ months where any of our servers were
disconnected from their lobby/Steam and regained connection on their own.
They ALWAYS require a restart.


On Tue, Jan 7, 2014 at 1:50 AM, Will Graham <wgra...@altpug.com> wrote:

> Ics,
>
> I wish I could say we were seeing the same behavior, but our servers remain
> unconnectable until they enter/exit hibernation or restart.  Restarting the
> servers manually is not feasible for us when there's 20+ servers to manage,
> hence the question regarding automation (through some sort of event or
> something).
>
> We'll keep looking but thanks for the info!
>
> Thanks,
>
> Will Graham
> Co-founder | altPUG LLC
>
> -----Original Message-----
> From: csgo_servers-boun...@list.valvesoftware.com
> [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Tuesday, January 07, 2014 1:09 AM
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Steam Community outage leads to unconnectable
> servers
>
> There is some fallback system in place. The servers will try asynchronously
> connect back to Steam on random intervals (TF2 atleast) and it seems CSGO
> servers do the same thing. Yesterday folks were getting the error "Failed
> to
> join session. Session is full" even though the server had slots free. So
> steam "lobby" went down and no one was able to connect in during steam was
> down. It seems to have balanced itself later on. Quickest way still is to
> restart the servers once everything works at Valve's end again.
>
> -ics
>
> Will Graham kirjoitti:
> >
> > All,
> >
> > Anyone else seeing an issue where an outage of the Steam Community
> > system for a given region causes servers to be unconnectable until
> > they are restarted or enter hibernation? I suspect it is because the
> > community lobby state is lost when the centralized services restart
> > and the server does nothing to recreate the lobby until a reservation
> > request is received.
> >
> > Are there any known workarounds? Is there a way to tell (via Source
> > Mod plugin or something) that the lobby was lost (so we can be made
> > aware and take action)? Is Valve aware of this bug and is it scheduled
> > to be fixed?
> >
> > Any help would be greatly appreciated.
> >
> > Thanks,
> >
> > Will Graham
> >
> > Co-founder | altPUG LLC
> >
> >
> >
> > _______________________________________________
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> > Csgo_servers@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
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