Any documentation on how to activate the threaded socket processing (especially 
server-sided)?

And what qualifies the match to be "official" e.g. the client address won't be 
transmitted to the server?



Am Freitag, 21. Februar 2014 05:30 CET, Ido Magal <[email protected]> 
schrieb:
 [...]
[NETWORK]
- Added support for threaded socket processing on clients and servers.[...]
- Client address is no longer transmitted in official game events or saved in 
official GOTV demos.[...] 
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