Any documentation on how to activate the threaded socket processing (especially server-sided)?
And what qualifies the match to be "official" e.g. the client address won't be transmitted to the server? Am Freitag, 21. Februar 2014 05:30 CET, Ido Magal <[email protected]> schrieb: [...] [NETWORK] - Added support for threaded socket processing on clients and servers.[...] - Client address is no longer transmitted in official game events or saved in official GOTV demos.[...]
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