Can you explain iterative queries more? Is this like sending a packet, getting a challenge number and then request with this number until end of loop has been reached?
2014-02-22 0:32 GMT+01:00 Kyle Sanderson <[email protected]>: > > Do server operators need S2A_RULES response from game servers? > Yes. > > > Nothing in Steam uses this packet type anymore so I don't think any > services are affected. > Steam uses this packet type. It may be possible the matchmaking in > CS:GO doesn't check nearly as much as Team Fortress 2, but it's > definitely still used internally and externally in your matchmaking > enabled products. > > Until Steam adds iterative queries (a feature present with the old > master), we're pretty much pinned on these legacy interfaces. Even > then, expecting everyone to move over silently over night isn't really > a thing either (Protobuf on Christmas Eve). > > Please revert this, and hopefully the LTCG nightmare someone decided > to turn on with all Windows Builds. > Kyle. > > On Fri, Feb 21, 2014 at 9:48 AM, Vitaliy Genkin > <[email protected]> wrote: > > Do server operators need S2A_RULES response from game servers? Previously > > S2A_RULES response included names and values of all server convars > flagged > > as "FCVAR_NOTIFY", but nothing in Steam uses this packet type anymore so > I > > don't think any services are affected. > > > > > > > > If you have control of your tool(s)/webpage(s) you can stop requesting > rules > > from the game server(s) (e.g. don't generate PHP GetRules() request). If > you > > really need something in response we can come up with ideas, or we can > just > > stop spamming the console and still not respond to that packet. > > > > > > > > The spew comes up because the server can no longer send more than one > packet > > in response to a single packet external request, and if the response is > > exceeding MTU size the server will not send anything at all instead of > > sending a partial truncated packet. This is the message that is spewed to > > server console to inform about response that was not sent out and its > > estimated bytelength - > > > > [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' > > exceeding MTU (2447) > > > > Also replying to a question asked earlier -- threaded socket processing > is > > on by default. Official servers are operated by Valve, unless server > > operators install special server plug-ins game servers should no longer > > record or transmit client IP addresses. > > > > > > > > Hope this helps, > > > > -Vitaliy > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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