Can you explain iterative queries more?
Is this like sending a packet, getting a challenge number and then request
with this number until end of loop has been reached?


2014-02-22 0:32 GMT+01:00 Kyle Sanderson <[email protected]>:

> > Do server operators need S2A_RULES response from game servers?
> Yes.
>
> > Nothing in Steam uses this packet type anymore so I don't think any
> services are affected.
> Steam uses this packet type. It may be possible the matchmaking in
> CS:GO doesn't check nearly as much as Team Fortress 2, but it's
> definitely still used internally and externally in your matchmaking
> enabled products.
>
> Until Steam adds iterative queries (a feature present with the old
> master), we're pretty much pinned on these legacy interfaces. Even
> then, expecting everyone to move over silently over night isn't really
> a thing either (Protobuf on Christmas Eve).
>
> Please revert this, and hopefully the LTCG nightmare someone decided
> to turn on with all Windows Builds.
> Kyle.
>
> On Fri, Feb 21, 2014 at 9:48 AM, Vitaliy Genkin
> <[email protected]> wrote:
> > Do server operators need S2A_RULES response from game servers? Previously
> > S2A_RULES response included names and values of all server convars
> flagged
> > as "FCVAR_NOTIFY", but nothing in Steam uses this packet type anymore so
> I
> > don't think any services are affected.
> >
> >
> >
> > If you have control of your tool(s)/webpage(s) you can stop requesting
> rules
> > from the game server(s) (e.g. don't generate PHP GetRules() request). If
> you
> > really need something in response we can come up with ideas, or we can
> just
> > stop spamming the console and still not respond to that packet.
> >
> >
> >
> > The spew comes up because the server can no longer send more than one
> packet
> > in response to a single packet external request, and if the response is
> > exceeding MTU size the server will not send anything at all instead of
> > sending a partial truncated packet. This is the message that is spewed to
> > server console to inform about response that was not sent out and its
> > estimated bytelength -
> >
> > [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45'
> > exceeding MTU (2447)
> >
> > Also replying to a question asked earlier -- threaded socket processing
> is
> > on by default. Official servers are operated by Valve, unless server
> > operators install special server plug-ins game servers should no longer
> > record or transmit client IP addresses.
> >
> >
> >
> > Hope this helps,
> >
> > -Vitaliy
> >
> >
> > _______________________________________________
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>
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