Hi, I would be happy to help in any way I can as we do not have this problem. Feel free to send your server configs off list and I would be happy to compare it to ours to see if we can find a commonality. Of course, read only FTP access would be even better to check files as well under the csgo dir.
Once we find the solution, we can share with the list. Thanks, cyberdeath AtomicZone Lead Server Admin On Feb 23, 2014 8:48 AM, "[email protected]" <[email protected]> wrote: > sorry guys, but im so angry. i cant discribe... > > Again and again the server is empty after ALL players get 'Failure Code 6 > - No Steam logon'. But other server-operator have no probs with this. But > they dont want to help or whatever... love this opportunism. > > What could be the problem? Someone here who wants to help? > > > > > Am 23.02.2014 11:11, schrieb Andre Müller: > > Can you explain iterative queries more? > Is this like sending a packet, getting a challenge number and then > request with this number until end of loop has been reached? > > > 2014-02-22 0:32 GMT+01:00 Kyle Sanderson <[email protected]>: > >> > Do server operators need S2A_RULES response from game servers? >> Yes. >> >> > Nothing in Steam uses this packet type anymore so I don't think any >> services are affected. >> Steam uses this packet type. It may be possible the matchmaking in >> CS:GO doesn't check nearly as much as Team Fortress 2, but it's >> definitely still used internally and externally in your matchmaking >> enabled products. >> >> Until Steam adds iterative queries (a feature present with the old >> master), we're pretty much pinned on these legacy interfaces. Even >> then, expecting everyone to move over silently over night isn't really >> a thing either (Protobuf on Christmas Eve). >> >> Please revert this, and hopefully the LTCG nightmare someone decided >> to turn on with all Windows Builds. >> Kyle. >> >> On Fri, Feb 21, 2014 at 9:48 AM, Vitaliy Genkin >> <[email protected]> wrote: >> > Do server operators need S2A_RULES response from game servers? >> Previously >> > S2A_RULES response included names and values of all server convars >> flagged >> > as "FCVAR_NOTIFY", but nothing in Steam uses this packet type anymore >> so I >> > don't think any services are affected. >> > >> > >> > >> > If you have control of your tool(s)/webpage(s) you can stop requesting >> rules >> > from the game server(s) (e.g. don't generate PHP GetRules() request). >> If you >> > really need something in response we can come up with ideas, or we can >> just >> > stop spamming the console and still not respond to that packet. >> > >> > >> > >> > The spew comes up because the server can no longer send more than one >> packet >> > in response to a single packet external request, and if the response is >> > exceeding MTU size the server will not send anything at all instead of >> > sending a partial truncated packet. This is the message that is spewed >> to >> > server console to inform about response that was not sent out and its >> > estimated bytelength - >> > >> > [NET] Cannot send connectionless packet to xxx.xxx.xxx.xxx:58353 '0x45' >> > exceeding MTU (2447) >> > >> > Also replying to a question asked earlier -- threaded socket processing >> is >> > on by default. Official servers are operated by Valve, unless server >> > operators install special server plug-ins game servers should no longer >> > record or transmit client IP addresses. >> > >> > >> > >> > Hope this helps, >> > >> > -Vitaliy >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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