There are many different types of DDoS attacks but it really depends on how you're being attacked. In dmesg on Linux you can see things like "UDP: bad checksum. From x:x:x....".
Best thing to do is to run a repeating ping to your server from outside the network. On Windows "ping x.x.x.x -t" from a command prompt and see if the response times fluctuate (suddently ping goes from 100ms to 3000ms) or time out entirely. Good luck On Mon, Mar 3, 2014 at 9:54 AM, Jermin Hu <[email protected]> wrote: > I have several match servers which are used for tournaments. From time > to time, I get reports from players that all of the players (usually a > whole team) in the server who are from the same (foreign) countries/regions > are disconnected in a sudden. And they are not able to reconnect until 5 > minutes later. But all players from the country where the server resides > rarely get this kind of problems. > > Does that resemble a CS:GO DDoS attack in any ways? > > The DDoS attacks I have encountered with my server before are all the > traditional ones, which eat up the bandwidth of my server. > > *Jermin Hu* > http://espc.asia > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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