There are many different types of DDoS attacks but it really depends on how
you're being attacked. In dmesg on Linux you can see things like "UDP: bad
checksum. From x:x:x....".

Best thing to do is to run a repeating ping to your server from outside the
network. On Windows "ping x.x.x.x -t" from a command prompt and see if the
response times fluctuate (suddently ping goes from 100ms to 3000ms) or time
out entirely.

Good luck



On Mon, Mar 3, 2014 at 9:54 AM, Jermin Hu <[email protected]> wrote:

>   I have several match servers which are used for tournaments. From time
> to time, I get reports from players that all of the players (usually a
> whole team) in the server who are from the same (foreign) countries/regions
> are disconnected in a sudden. And they are not able to reconnect until 5
> minutes later. But all players from the country where the server resides
> rarely get this kind of problems.
>
> Does that resemble a CS:GO DDoS attack in any ways?
>
> The DDoS attacks I have encountered with my server before are all the
> traditional ones, which eat up the bandwidth of my server.
>
>   *Jermin Hu*
> http://espc.asia
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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