Use HLSW and monitor the ping graph, the red bars means loss, when your server is under attack you will see red bars and higher ping response.
On 3 March 2014 18:04, ritual <[email protected]> wrote: > There are many different types of DDoS attacks but it really depends on > how you're being attacked. In dmesg on Linux you can see things like "UDP: > bad checksum. From x:x:x....". > > Best thing to do is to run a repeating ping to your server from outside > the network. On Windows "ping x.x.x.x -t" from a command prompt and see if > the response times fluctuate (suddently ping goes from 100ms to 3000ms) or > time out entirely. > > Good luck > > > > On Mon, Mar 3, 2014 at 9:54 AM, Jermin Hu <[email protected]> wrote: > >> I have several match servers which are used for tournaments. From time >> to time, I get reports from players that all of the players (usually a >> whole team) in the server who are from the same (foreign) countries/regions >> are disconnected in a sudden. And they are not able to reconnect until 5 >> minutes later. But all players from the country where the server resides >> rarely get this kind of problems. >> >> Does that resemble a CS:GO DDoS attack in any ways? >> >> The DDoS attacks I have encountered with my server before are all the >> traditional ones, which eat up the bandwidth of my server. >> >> *Jermin Hu* >> http://espc.asia >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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