No, look: Imagine you both of you had a ping of 5ms. (LAN-Event)
In this case he /would /have killed you.
The problem is not that you die when you shouldn't, the /real/ problem
is you stay alive for /too long /on your screen. You're actually long
dead, you just don't know it!
If you watch the server-side demo (use a high tv_snapshotrate so the
demo is accurate) you will see that he shot you while you were peeking.
Regards,
Flai
Am 11.03.2014 19:33, schrieb Jermin Hu:
That's where the problem is. I need to focus on what I did 30ms ago in
order not to get killed, while he only has to concentrate on what he
is seeing on the screen.
Best Regards
-----Original Message----- From: Antix
Sent: Wednesday, March 12, 2014 2:01 AM
To: [email protected]
Subject: Re: [Csgo_servers] Lag compensation is punishing low-pingers?
Keep in mind that just because YOU feel like you got a lag-shot,
doesn't mean
your enemy wasn't aiming at you.
You 10ms ---- position X - position Y - position X
Ene 40ms ------------- position X - position Y - position X
Your enemy is seeing you with a delay, hence why you might be around a
corner on your screen, but still at a previous position on your enemies
screen. Now if he kills you, he kills you on HIS screen, hence why you
get
killed on your screen ...just in another position.
Regards
--
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http://csgo-servers.1073505.n5.nabble.com/Lag-compensation-is-punishing-low-pingers-tp6651p6652.html
Sent from the CSGO_Servers mailing list archive at Nabble.com.
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