im using debian 7 as host os. and its actually impossible to run a stable 32slot tick128 on it with and without sourcemod and plugins. cpu is an i7 3930K which is running at default clock rate. and i dont think windows is so much faster than the linux os. so valve needs to do sth or the community servers are dying (the server im adminstrating was #1 germany and eu in beta times, running 48slot tick128 completly stable. since the last year the tickrate dropped and couldnt be stable
2014-03-24 0:36 GMT+01:00 <csgo_servers-requ...@list.valvesoftware.com>: > Send Csgo_servers mailing list submissions to > csgo_servers@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > or, via email, send a message with subject or body 'help' to > csgo_servers-requ...@list.valvesoftware.com > > You can reach the person managing the list at > csgo_servers-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Csgo_servers digest..." > > > Today's Topics: > > 1. Re: Server performance problems (evourr) > 2. Re: Server performance problems (L33TGaming) > 3. Re: Server performance problems (AlexHjelm) > 4. Re: Server performance problems (L33TGaming) > 5. Re: Server performance problems (ics) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 23 Mar 2014 15:17:56 -0400 > From: "evourr" <evo...@gmail.com> > To: <csgo_servers@list.valvesoftware.com> > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <61E2D9AFEAF4414786A53C8216886333@SNSC3PC> > Content-Type: text/plain; charset="utf-8" > > Yes, it will drastically reduce cpu usage. > ----- Original Message ----- > From: Marco Padovan > To: csgo_servers@list.valvesoftware.com > Sent: Sunday, March 23, 2014 2:11 PM > Subject: Re: [Csgo_servers] Server performance problems > > > Are we talking about 128 tick? > > Does setting it to 64 help somehow? > > Il 23/mar/2014 15:13 "Ejziponken -" <sza...@hotmail.com> ha scritto: > > With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get > these results: > > > 20 slot = 80-90% CPU = Stable tickrate > 24 slot = 90-100% CPU = Unstable tickrate > 32 slot = 100% CPU = Unstable tickrate > > > > > ---------------------------------------------------------------------------- > From: sza...@hotmail.com > To: csgo_servers@list.valvesoftware.com > Date: Sun, 23 Mar 2014 15:03:38 +0100 > Subject: Re: [Csgo_servers] Server performance problems > > > Just tried 24 slot DM with: > 2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz) > 2x 8GB RDIMM (1600MT/s) > 2x SSD 240GB > 2x Broadcom 57810-k Dual port 10Gb Network Card > > > No stable tickrate. > > > > Date: Sun, 23 Mar 2014 15:55:39 +0200 > > From: i...@ics-base.net > > To: csgo_servers@list.valvesoftware.com > > Subject: Re: [Csgo_servers] Server performance problems > > > > It's not possible even if the performance would allow it. For some > > reason there will be spawn issues after 40-42 player slots or so. > > > > -ics > > > > ??? _ kirjoitti: > > > I have a side question, more as a player, since at the moment I am > not > > > able to have my own server. > > > > > > If valve fixes the performance issues with the servers does anyone > > > have plans to host a 64 player server? > > > I ask this because since csgo was released I've never seen one, 99% > > > are either 16 to 32 (excluding private servers) > > > And one thing I always enjoyed in CSS was that. > > > > > > Of course at the moment it's not possible. > > > I remember when I tried to host a 128 tick server with 32 slots, > csgo > > > uses only 1 core at 100% completely screwing the performance. Even > > > though the core was oc'ed to 3.8Ghz > > > > > > > Date: Sun, 23 Mar 2014 04:16:26 -0700 > > > > From: alexander.hj...@playstar.se > > > > To: csgo_servers@list.valvesoftware.com > > > > Subject: Re: [Csgo_servers] Server performance problems > > > > > > > > L33TGaming wrote > > > > > Do you understand var? Var is not the deviation from server > tickrate > > > > > rather > > > > > deviation from the last timeframe. If your server tickrate > drops to a > > > > > sustained 64 from 128, your var isn't going to be 64. > > > > > > > > > > When you get 128 FPS server or client wise, you're not getting > 8ms per > > > > > update, rather 128 frames as a whole. Some ticks come in at > different > > > > > times > > > > > and thus jitter between the frames. This is what var measures. > See > > > below > > > > > to > > > > > definition. > > > > > > > > > > Definitions: > > > > > The "sv" tag shows the fps of the server as of the latest > networking > > > > > update delivered to the client. > > > > > The "var" shows the standard deviation of the server's > frametime > > > (where > > > > > server fps = 1.0 / frametime) over the last 50 frames recorded > by the > > > > > server. If the server's framerate is below 20 fps, then this > line will > > > > > draw > > > > > in yellow. If the server's framerate is below 10 fps, then this > > > line will > > > > > draw in red. > > > > > > > > Quoted from: > > > > > > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html > > > > > > > > His point is that you dont notice a difference between 0.8 and > 1.8 > > > var, that > > > > is impossible. > > > > > > > > I have already shared why you get less ticks than me, you need a > > > better CPU > > > > as a said before on higher clocks, Ejziponken also pointed this > out > > > for you > > > > guys 2 times already, seems people are pretty mad here... > > > > > > > > > > > > > > > > > > > > -- > > > > View this message in context: > > > > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html > > > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > > > > > _______________________________________________ > > > > Csgo_servers mailing list > > > > Csgo_servers@list.valvesoftware.com > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > > _______________________________________________ > > > Csgo_servers mailing list > > > Csgo_servers@list.valvesoftware.com > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ Csgo_servers mailing > list Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20140323/5d2153e6/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Sun, 23 Mar 2014 14:49:47 -0700 (PDT) > From: L33TGaming <billgates8...@gmail.com> > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <1395611387109-6780.p...@n5.nabble.com> > Content-Type: text/plain; charset=us-ascii > > Are you from Valve? You're telling me that I need to upgrade my hardware > which could handle 32 player 128 tick servers before the Halloweeen update. > There's another person out there with a i7 3930k and a Xeon E5 2643 which > cannot handle the stable 128 tick servers. I'm sure 1000's of other server > owners out there who feel tha pain when their $2000 hardware cannot handle > the load because Valve refuses to acknoledge their engine needs a > optimization. You telling us to get better hardware isn't a viable answer, > it's just going to delay any fixes by Valve. What us server owners need is > not your "Get better hardware attitude" because Valve has already given us > that and we clearly know that it *could* handle it. > > Ejziponken, which OS are you using? The binaries that Linux (glibc) are > 60% slower than Windows. The host I'm using has a 2667v2 on windows and its > not too much faster than your 2643 but it handle 128 tick 32 player servers > stable. > > The 1270 I also use is stable up to 22 players @ 128 tick. So, yeh, we're > both in the same boat... > > BTW, if you're on Linux, try using a realtime kernel + taskset + chrt. Let > me know if your interested because I'm also looking at how to increase > server performance @ currenty CSGO state. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6780.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 3 > Date: Sun, 23 Mar 2014 16:02:52 -0700 (PDT) > From: AlexHjelm <alexander.hj...@playstar.se> > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <1395615772046-6781.p...@n5.nabble.com> > Content-Type: text/plain; charset=us-ascii > > If you can host 128ticks with 32 players why complain? > No, windows are not faster than linux in any way. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6781.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 4 > Date: Sun, 23 Mar 2014 16:26:12 -0700 (PDT) > From: L33TGaming <billgates8...@gmail.com> > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <1395617172058-6782.p...@n5.nabble.com> > Content-Type: text/plain; charset=us-ascii > > I'm talking about the GLIBC for linux which is slower on Linux than on > Windows. See the threads below... > > > http://csgo-servers.1073505.n5.nabble.com/Linux-higher-var-after-CSGO-glibc-version-update-td5907.html > > http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html > http://www.nfoservers.com/forums/viewtopic.php?f=82&t=7716 > > Some of the many threads...please read. > > > > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6782.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 5 > Date: Mon, 24 Mar 2014 01:36:41 +0200 > From: ics <i...@ics-base.net> > To: csgo_servers@list.valvesoftware.com > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <532f7009.6000...@ics-base.net> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I'm one of those who got hit by this update and something in it. I would > think that optimizing linux side of the server would be also in Valves > interest, since they run their matchmaking servers on Linux too. > > I guess they rather work with Steam OS, Steam controller and VR related > stuff than care about the little things. > > -ics > > L33TGaming kirjoitti: > > I'm talking about the GLIBC for linux which is slower on Linux than on > > Windows. See the threads below... > > > > > http://csgo-servers.1073505.n5.nabble.com/Linux-higher-var-after-CSGO-glibc-version-update-td5907.html > > > http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html > > http://www.nfoservers.com/forums/viewtopic.php?f=82&t=7716 > > > > Some of the many threads...please read. > > > > > > > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6782.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > Csgo_servers@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 23, Issue 64 > ******************************************** >
_______________________________________________ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers