im using debian 7 as host os. and its actually impossible to run a stable
32slot tick128 on it with and without sourcemod and plugins. cpu is an i7
3930K which is running at default clock rate. and i dont think windows is
so much faster than the linux os. so valve needs to do sth or the community
servers are dying (the server im adminstrating was #1 germany and eu in
beta times, running 48slot tick128 completly stable. since the last year
the tickrate dropped and couldnt be stable


2014-03-24 0:36 GMT+01:00 <csgo_servers-requ...@list.valvesoftware.com>:

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> Today's Topics:
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>    1. Re: Server performance problems (evourr)
>    2. Re: Server performance problems (L33TGaming)
>    3. Re: Server performance problems (AlexHjelm)
>    4. Re: Server performance problems (L33TGaming)
>    5. Re: Server performance problems (ics)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 23 Mar 2014 15:17:56 -0400
> From: "evourr" <evo...@gmail.com>
> To: <csgo_servers@list.valvesoftware.com>
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <61E2D9AFEAF4414786A53C8216886333@SNSC3PC>
> Content-Type: text/plain; charset="utf-8"
>
> Yes, it will drastically reduce cpu usage.
>   ----- Original Message -----
>   From: Marco Padovan
>   To: csgo_servers@list.valvesoftware.com
>   Sent: Sunday, March 23, 2014 2:11 PM
>   Subject: Re: [Csgo_servers] Server performance problems
>
>
>   Are we talking about 128 tick?
>
>   Does setting it to 64 help somehow?
>
>   Il 23/mar/2014 15:13 "Ejziponken -" <sza...@hotmail.com> ha scritto:
>
>     With Intel Xeon E5-2643 v2 3.50GHz (3.80GHz) and REAL players I get
> these results:
>
>
>     20 slot = 80-90% CPU = Stable tickrate
>     24 slot = 90-100% CPU = Unstable tickrate
>     32 slot = 100% CPU = Unstable tickrate
>
>
>
>
> ----------------------------------------------------------------------------
>     From: sza...@hotmail.com
>     To: csgo_servers@list.valvesoftware.com
>     Date: Sun, 23 Mar 2014 15:03:38 +0100
>     Subject: Re: [Csgo_servers] Server performance problems
>
>
>     Just tried 24 slot DM with:
>     2x Intel Xeon E5-2643 v2 (25M Cache, 3.50 GHz, Turbo 3.80 GHz)
>     2x 8GB RDIMM (1600MT/s)
>     2x SSD 240GB
>     2x Broadcom 57810-k Dual port 10Gb Network Card
>
>
>     No stable tickrate.
>
>
>     > Date: Sun, 23 Mar 2014 15:55:39 +0200
>     > From: i...@ics-base.net
>     > To: csgo_servers@list.valvesoftware.com
>     > Subject: Re: [Csgo_servers] Server performance problems
>     >
>     > It's not possible even if the performance would allow it. For some
>     > reason there will be spawn issues after 40-42 player slots or so.
>     >
>     > -ics
>     >
>     > ??? _ kirjoitti:
>     > > I have a side question, more as a player, since at the moment I am
> not
>     > > able to have my own server.
>     > >
>     > > If valve fixes the performance issues with the servers does anyone
>     > > have plans to host a 64 player server?
>     > > I ask this because since csgo was released I've never seen one, 99%
>     > > are either 16 to 32 (excluding private servers)
>     > > And one thing I always enjoyed in CSS was that.
>     > >
>     > > Of course at the moment it's not possible.
>     > > I remember when I tried to host a 128 tick server with 32 slots,
> csgo
>     > > uses only 1 core at 100% completely screwing the performance. Even
>     > > though the core was oc'ed to 3.8Ghz
>     > >
>     > > > Date: Sun, 23 Mar 2014 04:16:26 -0700
>     > > > From: alexander.hj...@playstar.se
>     > > > To: csgo_servers@list.valvesoftware.com
>     > > > Subject: Re: [Csgo_servers] Server performance problems
>     > > >
>     > > > L33TGaming wrote
>     > > > > Do you understand var? Var is not the deviation from server
> tickrate
>     > > > > rather
>     > > > > deviation from the last timeframe. If your server tickrate
> drops to a
>     > > > > sustained 64 from 128, your var isn't going to be 64.
>     > > > >
>     > > > > When you get 128 FPS server or client wise, you're not getting
> 8ms per
>     > > > > update, rather 128 frames as a whole. Some ticks come in at
> different
>     > > > > times
>     > > > > and thus jitter between the frames. This is what var measures.
> See
>     > > below
>     > > > > to
>     > > > > definition.
>     > > > >
>     > > > > Definitions:
>     > > > > The "sv" tag shows the fps of the server as of the latest
> networking
>     > > > > update delivered to the client.
>     > > > > The "var" shows the standard deviation of the server's
> frametime
>     > > (where
>     > > > > server fps = 1.0 / frametime) over the last 50 frames recorded
> by the
>     > > > > server. If the server's framerate is below 20 fps, then this
> line will
>     > > > > draw
>     > > > > in yellow. If the server's framerate is below 10 fps, then this
>     > > line will
>     > > > > draw in red.
>     > > >
>     > > > Quoted from:
>     > > >
>     > >
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6769.html
>     > > >
>     > > > His point is that you dont notice a difference between 0.8 and
> 1.8
>     > > var, that
>     > > > is impossible.
>     > > >
>     > > > I have already shared why you get less ticks than me, you need a
>     > > better CPU
>     > > > as a said before on higher clocks, Ejziponken also pointed this
> out
>     > > for you
>     > > > guys 2 times already, seems people are pretty mad here...
>     > > >
>     > > >
>     > > >
>     > > >
>     > > > --
>     > > > View this message in context:
>     > >
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6770.html
>     > > > Sent from the CSGO_Servers mailing list archive at Nabble.com.
>     > > >
>     > > > _______________________________________________
>     > > > Csgo_servers mailing list
>     > > > Csgo_servers@list.valvesoftware.com
>     > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>     > >
>     > >
>     > > _______________________________________________
>     > > Csgo_servers mailing list
>     > > Csgo_servers@list.valvesoftware.com
>     > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>     >
>     >
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> ------------------------------
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> Message: 2
> Date: Sun, 23 Mar 2014 14:49:47 -0700 (PDT)
> From: L33TGaming <billgates8...@gmail.com>
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <1395611387109-6780.p...@n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
>   Are you from Valve? You're telling me that I need to upgrade my hardware
> which could handle 32 player 128 tick servers before the Halloweeen update.
> There's another person out there with a i7 3930k and a Xeon E5 2643 which
> cannot handle the stable 128 tick servers. I'm sure 1000's of other server
> owners out there who feel tha pain when their $2000 hardware cannot handle
> the load because Valve refuses to acknoledge their engine needs a
> optimization. You telling us to get better hardware isn't a viable answer,
> it's just going to delay any fixes by Valve. What us server owners need is
> not your "Get better hardware attitude" because Valve has already given us
> that and we clearly know that it *could* handle it.
>
>   Ejziponken, which OS are you using? The binaries that Linux (glibc) are
> 60% slower than Windows. The host I'm using has a 2667v2 on windows and its
> not too much faster than your 2643 but it handle 128 tick 32 player servers
> stable.
>
>   The 1270 I also use is stable up to 22 players @ 128 tick. So, yeh, we're
> both in the same boat...
>
> BTW, if you're on Linux, try using a realtime kernel + taskset + chrt. Let
> me know if your interested because I'm also looking at how to increase
> server performance @ currenty CSGO state.
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6780.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 23 Mar 2014 16:02:52 -0700 (PDT)
> From: AlexHjelm <alexander.hj...@playstar.se>
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <1395615772046-6781.p...@n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
> If you can host 128ticks with 32 players why complain?
> No, windows are not faster than linux in any way.
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6781.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sun, 23 Mar 2014 16:26:12 -0700 (PDT)
> From: L33TGaming <billgates8...@gmail.com>
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <1395617172058-6782.p...@n5.nabble.com>
> Content-Type: text/plain; charset=us-ascii
>
>   I'm talking about the GLIBC for linux which is slower on Linux than on
> Windows. See the threads below...
>
>
> http://csgo-servers.1073505.n5.nabble.com/Linux-higher-var-after-CSGO-glibc-version-update-td5907.html
>
> http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html
> http://www.nfoservers.com/forums/viewtopic.php?f=82&t=7716
>
> Some of the many threads...please read.
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6782.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 24 Mar 2014 01:36:41 +0200
> From: ics <i...@ics-base.net>
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <532f7009.6000...@ics-base.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> I'm one of those who got hit by this update and something in it. I would
> think that optimizing linux side of the server would be also in Valves
> interest, since they run their matchmaking servers on Linux too.
>
> I guess they rather work with Steam OS, Steam controller and VR related
> stuff than care about the little things.
>
> -ics
>
> L33TGaming kirjoitti:
> >    I'm talking about the GLIBC for linux which is slower on Linux than on
> > Windows. See the threads below...
> >
> >
> http://csgo-servers.1073505.n5.nabble.com/Linux-higher-var-after-CSGO-glibc-version-update-td5907.html
> >
> http://csgo-servers.1073505.n5.nabble.com/Valve-bug-report-regarding-XEON-cpus-and-csgo-servers-td6091.html
> > http://www.nfoservers.com/forums/viewtopic.php?f=82&t=7716
> >
> > Some of the many threads...please read.
> >
> >
> >
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-performance-problems-tp6375p6782.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > Csgo_servers@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
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> End of Csgo_servers Digest, Vol 23, Issue 64
> ********************************************
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