Just reporting information for hardware comparison, in case anyone is interested (don't knock it if you know this already):
128 tick, 26 players, Windows 7, Phenom II X4 965 (3.4GHz quad-core) = Unstable var. Dropping to 22 players gave acceptable 0.6 - 0.9 var. 128 tick, 24 players, Windows 7, Sandy Bridge (2.2GHz hyperthreaded quad-core, so 8 threads) = Unstable var. Dropping to 20 players gave acceptable 0.3 - 0.9 var. Would be interesting to know if these performance limits are down to hardware or the 128-tick implementation of the CS:GO dedicated server. I am planning to test on a 12-thread Ivy Bridge-E system to answer this question. Has anyone tried this on a 4.7GHz 4770K to see what happens? > > Message: 5 > Date: Wed, 26 Mar 2014 03:13:25 -0700 (PDT) > From: L33TGaming <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server performance problems > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Just ordered a Xeon 2667v2 server. Lets see how this server goes with 32 real > players.
_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
