There are 128 tick 32 slot servers which run very acceptable var. This one is hosted at NFOservers.com on their shared hosting system: http://www.gametracker.com/server_info/74.91.113.223:27015/
I would assume that is on a 1270 or better Xeon.

On 3/26/2014 12:52 PM, Comberbach . wrote:
Just reporting information for hardware comparison, in case anyone is interested (don't knock it if you know this already):

128 tick, 26 players, Windows 7, Phenom II X4 965 (3.4GHz quad-core)
= Unstable var. Dropping to 22 players gave acceptable 0.6 - 0.9 var.

128 tick, 24 players, Windows 7, Sandy Bridge (2.2GHz hyperthreaded quad-core, so 8 threads)
= Unstable var. Dropping to 20 players gave acceptable 0.3 - 0.9 var.

Would be interesting to know if these performance limits are down to hardware or the 128-tick implementation of the CS:GO dedicated server. I am planning to test on a 12-thread Ivy Bridge-E system to answer this question. Has anyone tried this on a 4.7GHz 4770K to see what happens?

>
> Message: 5
> Date: Wed, 26 Mar 2014 03:13:25 -0700 (PDT)
> From: L33TGaming <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server performance problems
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> Just ordered a Xeon 2667v2 server. Lets see how this server goes with 32 real
> players.



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