Yes and it has it's own issues.
http://www.reddit.com/r/battlefield_4/comments/1uiqje/while_the_10hz_tick_rate_remains_net_code_will/
Should be noted that for example valve's L4D1 and 2 ran on 30 ticks, and
there were issues with "sliding" of events. Like you hit a zombie off
and it didn't take any hit, instead it hit y ou and you lost health. All
these things happen more easily on lower ticks but they happen on higher
ticks too. All it takes is a network to take a jump up, packet go
sideways and the events are quite different on the actual server.
Battlefield you can knife someone, the animation takes place. It's like
1 second animation that leads you killing the enemy but still you get
hit damage from him during that, if he shot at you.
Tickrate itself isn't always making this better, tick 128 vs 64 doesn't
bring that much benefit but I for example, hit much better on my own
server than on 64 tick matchmaking. There's a lot of difference on the
servers you play on in matchmaking too. Location does matter.
-ics
Comberbach . kirjoitti:
Are "non-standard" tick rates that well supported on CS:GO?
I was thinking of going 100-tick, but wasn't sure if the game would
manage it well.
P.S.: Does BF3 really have 10-tick? I have a hard time believing that.
_____________________________________________________________________
Drop your tic from 128 to 100 and report back. I believe dm's don't
need 128 and 100 should be enough. I know you want 128 but I can't
think of another game that has this high of a refresh rate.
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