BF3 and BF4 use the same netcode, and they update their clients at 10htz. BF3 and BF4 are *ten* tick. It's insane.
Sorry to reply with non-csgo_server stuff, just like to point out that using BF servers as benchmarks is deceptive. They are 'expensive' on resources, but really are laughably low in tick. More info (as well as dev confirmation) can be found here: http://www.reddit.com/r/battlefield_4/comments/1uiqje/while_the_10hz_tick_rate_remains_net_code_will/ On Fri, Mar 28, 2014 at 9:07 AM, Comberbach . <[email protected]> wrote: > Are "non-standard" tick rates that well supported on CS:GO? > I was thinking of going 100-tick, but wasn't sure if the game would manage > it well. > > P.S.: Does BF3 really have 10-tick? I have a hard time believing that. > > _____________________________________________________________________ > Drop your tic from 128 to 100 and report back. I believe dm's don't need > 128 and 100 should be enough. I know you want 128 but I can't think of > another game that has this high of a refresh rate. > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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