102.4 -> Like in the CS:GO Beta. Works fine for us. We decreased the Tick nearly 2 Month ago due to the unbelievable increase of CPU Usage for just one gameserver!

Am 28.03.2014 17:12, schrieb Gordon Reynolds:
BF3 and BF4 use the same netcode, and they update their clients at 10htz.

BF3 and BF4 are /ten/ tick. It's insane.

Sorry to reply with non-csgo_server stuff, just like to point out that using BF servers as benchmarks is deceptive. They are 'expensive' on resources, but really are laughably low in tick. More info (as well as dev confirmation) can be found here: http://www.reddit.com/r/battlefield_4/comments/1uiqje/while_the_10hz_tick_rate_remains_net_code_will/


On Fri, Mar 28, 2014 at 9:07 AM, Comberbach . <[email protected] <mailto:[email protected]>> wrote:

    Are "non-standard" tick rates that well supported on CS:GO?
    I was thinking of going 100-tick, but wasn't sure if the game
    would manage it well.

    P.S.: Does BF3 really have 10-tick? I have a hard time believing that.

    _____________________________________________________________________
     Drop your tic from 128 to 100 and report back. I believe dm's
    don't need 128 and 100 should be enough. I know you want 128 but I
    can't think of another game that has this high of a refresh rate.



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