Any chance we can get the rollout on CSGO that OJbox got today fixing the
map download issue.


   - Fixed an issue where compressed community maps would not be
   decompressed by clients if the file size was too large





On Fri, Apr 25, 2014 at 8:45 AM, ics <[email protected]> wrote:

> You can't set it higher than 64.
>
> -ics
>
> Dennis kirjoitti:
>
>>
>> Sounds more like a work around. Will it work if you set net_maxfilesize
>> to let’s say 1000?
>>
>> Dennis
>>
>> *Fra:*ics [via CSGO_Servers] [mailto:[hidden email]
>> </user/SendEmail.jtp?type=node&node=7014&i=0>]
>> *Sendt:* 25. april 2014 17:45
>> *Til:* Dennis
>> *Emne:* Re: DecompressBZipToDisk: 'maps/mapname' too big (max 67108863
>> bytes).
>>
>>
>> Last night Valve "fixed" and exploit and made the limit max 64MB for
>> maps. Haven't you been reading the list?
>>
>> -ics
>>
>> Joshua Travis kirjoitti:
>>
>>
>> > Anyone else having this error recently?
>> >
>> > In-game it downloads the bz2 files from fast download, but errors when
>> > attempting to unpack it giving the error listed in the subject line.
>> >
>> > And only for maps over 68mb in size (as you would expect with that
>> error.)
>> >
>> >
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>> View this message in context: SV: DecompressBZipToDisk: 'maps/mapname'
>> too big (max 67108863 bytes). <http://csgo-servers.1073505.
>> n5.nabble.com/SV-DecompressBZipToDisk-maps-mapname-too-big-max-67108863-
>> bytes-tp7014.html>
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