Then there is no chance of hosting a zombie escape server. Since every map
exceeds 64mb.
never heard of that exploit.
Sent from my iPhone
> On 26 Apr, 2014, at 15:56, "Joshua Travis" <[email protected]> wrote:
>
> Any chance we can get the rollout on CSGO that OJbox got today fixing the map
> download issue.
>
> Fixed an issue where compressed community maps would not be decompressed by
> clients if the file size was too large
>
>
>
>
>> On Fri, Apr 25, 2014 at 8:45 AM, ics <[email protected]> wrote:
>> You can't set it higher than 64.
>>
>> -ics
>>
>> Dennis kirjoitti:
>>>
>>> Sounds more like a work around. Will it work if you set net_maxfilesize to
>>> let’s say 1000?
>>>
>>> Dennis
>>>
>>> *Fra:*ics [via CSGO_Servers] [mailto:[hidden email]
>>> </user/SendEmail.jtp?type=node&node=7014&i=0>]
>>> *Sendt:* 25. april 2014 17:45
>>> *Til:* Dennis
>>> *Emne:* Re: DecompressBZipToDisk: 'maps/mapname' too big (max 67108863
>>> bytes).
>>>
>>>
>>> Last night Valve "fixed" and exploit and made the limit max 64MB for
>>> maps. Haven't you been reading the list?
>>>
>>> -ics
>>>
>>> Joshua Travis kirjoitti:
>>>
>>>
>>> > Anyone else having this error recently?
>>> >
>>> > In-game it downloads the bz2 files from fast download, but errors when
>>> > attempting to unpack it giving the error listed in the subject line.
>>> >
>>> > And only for maps over 68mb in size (as you would expect with that error.)
>>> >
>>> >
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>>> View this message in context: SV: DecompressBZipToDisk: 'maps/mapname' too
>>> big (max 67108863 bytes).
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