Good afternoon, So...I know this may or may not be fruitless but I am making the push to get this forever issue hopefully resolved.
Myself and other managers and operators of CSGO servers are plagued with the constant issue of when a server empties out...without a full restart occurring...future connections from users are faced with the following: Connecting to public(***27015) ... 641.798: Sending UDP connect to public IP ***:27015 Server using 'friends' lobbies, requiring pw yes, lobby id 18600000cdabe9a RememberIPAddressForLobby: lobby 18600000cdabe9a from address **:27015 GameTypes: could not find matching game type "". CSysSessionClient: Cannot join lobby, response 2! Now I have tried all sorts of cvar "workarounds" posted through various threads and forums on numerous websites...all met with utter failure. Take this thread for example: [http://forums.steampowered.com/forums/showthread.php?t=2930229](http://forums.steampowered.com/forums/showthread.php?t=2930229) My testing shows no matter what cvar settings, the very second the server empties, all is lost. The only resolution currently is a full server restart...one usually done manually and perhaps tedious to some. Now I ask of Valve in this specific case, can we finally get something implemented to fix this issue that has been around for the better part of a year and a half? Thank you, Adam Spangler Senior Support Specialist CEVO - Empowering Gamers, Growing Communities www.cevo.com
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