Good afternoon,

So...I know this may or may not be fruitless but I am making the push to get 
this forever issue hopefully resolved.

Myself and other managers and operators of CSGO servers are plagued with the 
constant issue of when a server empties out...without a full restart 
occurring...future connections from users are faced with the following:

Connecting to public(***27015) ...
641.798:  Sending UDP connect to public IP ***:27015
Server using 'friends' lobbies, requiring pw yes, lobby id 18600000cdabe9a
RememberIPAddressForLobby: lobby 18600000cdabe9a from address **:27015
GameTypes: could not find matching game type "".
CSysSessionClient: Cannot join lobby, response 2!


Now I have tried all sorts of cvar "workarounds" posted through various threads 
and forums on numerous websites...all met with utter failure.  Take this thread 
for example: 
[http://forums.steampowered.com/forums/showthread.php?t=2930229](http://forums.steampowered.com/forums/showthread.php?t=2930229)

My testing shows no matter what cvar settings, the very second the server 
empties, all is lost.

The only resolution currently is a full server restart...one usually done 
manually and perhaps tedious to some.

Now I ask of Valve in this specific case, can we finally get something 
implemented to fix this issue that has been around for the better part of a 
year and a half?

Thank you,

 
Adam Spangler
 Senior Support Specialist
 CEVO - Empowering Gamers, Growing Communities
 www.cevo.com
 
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