Hey, as a programmer I can only say: Implementing multithreading so you get performance-gain in the old source engine is hard. You run into tons of new problems when doing it. You cant just write "--multicore-support" while programming and everything works. Implementing multithreading is hard. Did I mention that it is hard?
Greetings, Moritz Am 03.06.2014 16:22, schrieb Arkadietz: > So you tell me that valve hasn't still multi cores support? _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
