Im using an i7 3930K with 3.2GHz to hst a 32slot Tick64 Server. Tick is
always stable and nearly 0 Laggs (for sure it laggs when like 32players are
running to same  spot, but that wont happen in 99.99%).

and 2.1ghz is way to low to host good cs servers. (my opionion).

im using
sv_maxupdaterate 64
sv_minupdaterate 64
sv_maxrate 128000
sv_minrate 80000

2014-06-03 21:00 GMT+02:00 <[email protected]>:

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> Today's Topics:
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>    1. Re: Server go laggy (Arkadietz)
>    2. Re: Server go laggy ([email protected])
>    3. Re: Server go laggy (Wojciech Arabczyk)
>    4. Re: Server go laggy (Arkadietz)
>    5. Re: Server go laggy (Wojciech Arabczyk)
>    6. Re: Server go laggy (Arkadietz)
>    7. Re: Server go laggy ([email protected])
>    8. Re: Server go laggy (Moritz)
>    9. Re: Server go laggy (Arkadietz)
>   10. Re: Server go laggy (Moritz)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 3 Jun 2014 06:53:10 -0700 (PDT)
> From: Arkadietz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> Yeah i forgot to change password but already done. What about the settings
> are they good enough? And what's your suggestion now to decrease to 64
> tickrate or ?
>
>
>
> -----
> When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7178.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 03 Jun 2014 16:00:22 +0200
> From: "[email protected]" <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> You really have to decrease to 64!
>
>
>
> Am 03.06.2014 15:53, schrieb Arkadietz:
> > Yeah i forgot to change password but already done. What about the
> settings
> > are they good enough? And what's your suggestion now to decrease to 64
> > tickrate or ?
> >
> >
> >
> > -----
> > When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7178.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 3 Jun 2014 16:04:10 +0200
> From: Wojciech Arabczyk <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID:
>         <
> caobfeja_ejnlxrmqt0jwdte77u1bwv+0kpp7kk4v9yeve28...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> On 3 June 2014 16:00, [email protected] <[email protected]> wrote:
> > You really have to decrease to 64!
>
> +1 on that. You do have to hold your horses on that 128 tick rate. Go with
> the default 64.
>
> --
> pozdrawiam
> Wojciech Arabczyk
>
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 3 Jun 2014 07:11:01 -0700 (PDT)
> From: Arkadietz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> By the way did you see i have 12 cores ? So what's so big deal core's hz
> once
> when i have 12?
>
>
>
> -----
> When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7181.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Tue, 3 Jun 2014 16:17:40 +0200
> From: Wojciech Arabczyk <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID:
>         <CAOBfEJDtQ69zsW2oQ+=NGyWr1CUwHreJ_LcyJu=hQxQS1=
> [email protected]>
> Content-Type: text/plain; charset=UTF-8
>
> yes, does not matter. the main working thread is not parallel, and does not
> gain any advantage over having many cores. It's really GHz dependant
> and you have far to less to support tr:128. go back to 64.
>
> On 3 June 2014 16:11, Arkadietz <[email protected]> wrote:
> > By the way did you see i have 12 cores ? So what's so big deal core's hz
> once
> > when i have 12?
> >
> >
> >
> > -----
> > When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7181.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
> --
> pozdrawiam
> Wojciech Arabczyk
>
>
>
> ------------------------------
>
> Message: 6
> Date: Tue, 3 Jun 2014 07:22:45 -0700 (PDT)
> From: Arkadietz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> So you tell me that valve hasn't still multi cores support?
>
> These settings is it fine?
>
> // Rates
> sv_maxrate 0                            // Maximum bandwidth rate allowed
> on server: 0=unlimited
> sv_minrate 0                            // Minumum bandwidth rate allowed
> on server: 0=unlimited
> sv_minupdaterate 10
> sv_maxupdaterate 128
>
>
>
> -----
> When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7183.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 7
> Date: Tue, 03 Jun 2014 18:06:26 +0200
> From: "[email protected]" <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Try with Tickrate '102.4' or '96' if u want. But i bet u wont get a
> stable server with 20+ Slots.
>
> Also u should reduce the maxrates. On an 'idle-server' i tested it and
> it reduced the cpu usage a bit, but just a decrease to 64 will gave u a
> nearly stable server with 20+ slots. i bet that 2 years ago a tickrate
> of 128 was able with ur cpu (2,1 ghz), but since 'Armsdeal-Update' last
> year the cpu usage increase with every update a bit. except an update in
> september 13 which decreased the cpu usage a bit.
> Thats my opinion! ^
>
> Am 03.06.2014 16:22, schrieb Arkadietz:
> > So you tell me that valve hasn't still multi cores support?
> >
> > These settings is it fine?
> >
> > // Rates
> > sv_maxrate 0                          // Maximum bandwidth rate allowed
> on server: 0=unlimited
> > sv_minrate 0                          // Minumum bandwidth rate allowed
> on server: 0=unlimited
> > sv_minupdaterate 10
> > sv_maxupdaterate 128
> >
> >
> >
> > -----
> > When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7183.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> ------------------------------
>
> Message: 8
> Date: Tue, 03 Jun 2014 18:11:02 +0200
> From: Moritz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hey,
>
> as a programmer I can only say: Implementing multithreading so you get
> performance-gain in the old source engine is hard. You run into tons of
> new problems when doing it. You cant just write "--multicore-support"
> while programming and everything works. Implementing multithreading is
> hard. Did I mention that it is hard?
>
> Greetings,
>
> Moritz
> Am 03.06.2014 16:22, schrieb Arkadietz:
> > So you tell me that valve hasn't still multi cores support?
>
>
>
>
> ------------------------------
>
> Message: 9
> Date: Tue, 3 Jun 2014 09:21:14 -0700 (PDT)
> From: Arkadietz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> Okay and how to calculate what must be my ultimate settings for tickrate
> 64 +
> 30 slots + unlimited bandwidth?
>
>
>
> -----
> When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7186.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
>
>
> ------------------------------
>
> Message: 10
> Date: Tue, 03 Jun 2014 18:22:10 +0200
> From: Moritz <[email protected]>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server go laggy
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I cant really help you with that, but 64 ticks and 128 are not the only
> viable option. Try 102 tickrate.
>
> Am 03.06.2014 18:21, schrieb Arkadietz:
> > Okay and how to calculate what must be my ultimate settings for tickrate
> 64 +
> > 30 slots + unlimited bandwidth?
> >
> >
> >
> > -----
> > When you dream there are no rules, people can fly, anything can happen.
> Sometimes there is a moment as you are awakening when you become aware of
> the real world around you, but you are still dreaming. You may think you
> can fly but you do better not try. People can fly.
> > --
> > View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7186.html
> > Sent from the CSGO_Servers mailing list archive at Nabble.com.
> >
> > _______________________________________________
> > Csgo_servers mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
>
> ------------------------------
>
> _______________________________________________
> Csgo_servers mailing list
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>
> End of Csgo_servers Digest, Vol 26, Issue 2
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