Im using an i7 3930K with 3.2GHz to hst a 32slot Tick64 Server. Tick is always stable and nearly 0 Laggs (for sure it laggs when like 32players are running to same spot, but that wont happen in 99.99%).
and 2.1ghz is way to low to host good cs servers. (my opionion). im using sv_maxupdaterate 64 sv_minupdaterate 64 sv_maxrate 128000 sv_minrate 80000 2014-06-03 21:00 GMT+02:00 <[email protected]>: > Send Csgo_servers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Csgo_servers digest..." > > > Today's Topics: > > 1. Re: Server go laggy (Arkadietz) > 2. Re: Server go laggy ([email protected]) > 3. Re: Server go laggy (Wojciech Arabczyk) > 4. Re: Server go laggy (Arkadietz) > 5. Re: Server go laggy (Wojciech Arabczyk) > 6. Re: Server go laggy (Arkadietz) > 7. Re: Server go laggy ([email protected]) > 8. Re: Server go laggy (Moritz) > 9. Re: Server go laggy (Arkadietz) > 10. Re: Server go laggy (Moritz) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 3 Jun 2014 06:53:10 -0700 (PDT) > From: Arkadietz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Yeah i forgot to change password but already done. What about the settings > are they good enough? And what's your suggestion now to decrease to 64 > tickrate or ? > > > > ----- > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7178.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 2 > Date: Tue, 03 Jun 2014 16:00:22 +0200 > From: "[email protected]" <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > You really have to decrease to 64! > > > > Am 03.06.2014 15:53, schrieb Arkadietz: > > Yeah i forgot to change password but already done. What about the > settings > > are they good enough? And what's your suggestion now to decrease to 64 > > tickrate or ? > > > > > > > > ----- > > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7178.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------ > > Message: 3 > Date: Tue, 3 Jun 2014 16:04:10 +0200 > From: Wojciech Arabczyk <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: > < > caobfeja_ejnlxrmqt0jwdte77u1bwv+0kpp7kk4v9yeve28...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > On 3 June 2014 16:00, [email protected] <[email protected]> wrote: > > You really have to decrease to 64! > > +1 on that. You do have to hold your horses on that 128 tick rate. Go with > the default 64. > > -- > pozdrawiam > Wojciech Arabczyk > > > > ------------------------------ > > Message: 4 > Date: Tue, 3 Jun 2014 07:11:01 -0700 (PDT) > From: Arkadietz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > By the way did you see i have 12 cores ? So what's so big deal core's hz > once > when i have 12? > > > > ----- > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7181.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 5 > Date: Tue, 3 Jun 2014 16:17:40 +0200 > From: Wojciech Arabczyk <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: > <CAOBfEJDtQ69zsW2oQ+=NGyWr1CUwHreJ_LcyJu=hQxQS1= > [email protected]> > Content-Type: text/plain; charset=UTF-8 > > yes, does not matter. the main working thread is not parallel, and does not > gain any advantage over having many cores. It's really GHz dependant > and you have far to less to support tr:128. go back to 64. > > On 3 June 2014 16:11, Arkadietz <[email protected]> wrote: > > By the way did you see i have 12 cores ? So what's so big deal core's hz > once > > when i have 12? > > > > > > > > ----- > > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7181.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > -- > pozdrawiam > Wojciech Arabczyk > > > > ------------------------------ > > Message: 6 > Date: Tue, 3 Jun 2014 07:22:45 -0700 (PDT) > From: Arkadietz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > So you tell me that valve hasn't still multi cores support? > > These settings is it fine? > > // Rates > sv_maxrate 0 // Maximum bandwidth rate allowed > on server: 0=unlimited > sv_minrate 0 // Minumum bandwidth rate allowed > on server: 0=unlimited > sv_minupdaterate 10 > sv_maxupdaterate 128 > > > > ----- > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7183.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 7 > Date: Tue, 03 Jun 2014 18:06:26 +0200 > From: "[email protected]" <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Try with Tickrate '102.4' or '96' if u want. But i bet u wont get a > stable server with 20+ Slots. > > Also u should reduce the maxrates. On an 'idle-server' i tested it and > it reduced the cpu usage a bit, but just a decrease to 64 will gave u a > nearly stable server with 20+ slots. i bet that 2 years ago a tickrate > of 128 was able with ur cpu (2,1 ghz), but since 'Armsdeal-Update' last > year the cpu usage increase with every update a bit. except an update in > september 13 which decreased the cpu usage a bit. > Thats my opinion! ^ > > Am 03.06.2014 16:22, schrieb Arkadietz: > > So you tell me that valve hasn't still multi cores support? > > > > These settings is it fine? > > > > // Rates > > sv_maxrate 0 // Maximum bandwidth rate allowed > on server: 0=unlimited > > sv_minrate 0 // Minumum bandwidth rate allowed > on server: 0=unlimited > > sv_minupdaterate 10 > > sv_maxupdaterate 128 > > > > > > > > ----- > > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7183.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------ > > Message: 8 > Date: Tue, 03 Jun 2014 18:11:02 +0200 > From: Moritz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Hey, > > as a programmer I can only say: Implementing multithreading so you get > performance-gain in the old source engine is hard. You run into tons of > new problems when doing it. You cant just write "--multicore-support" > while programming and everything works. Implementing multithreading is > hard. Did I mention that it is hard? > > Greetings, > > Moritz > Am 03.06.2014 16:22, schrieb Arkadietz: > > So you tell me that valve hasn't still multi cores support? > > > > > ------------------------------ > > Message: 9 > Date: Tue, 3 Jun 2014 09:21:14 -0700 (PDT) > From: Arkadietz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > Okay and how to calculate what must be my ultimate settings for tickrate > 64 + > 30 slots + unlimited bandwidth? > > > > ----- > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > -- > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7186.html > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > ------------------------------ > > Message: 10 > Date: Tue, 03 Jun 2014 18:22:10 +0200 > From: Moritz <[email protected]> > To: [email protected] > Subject: Re: [Csgo_servers] Server go laggy > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > I cant really help you with that, but 64 ticks and 128 are not the only > viable option. Try 102 tickrate. > > Am 03.06.2014 18:21, schrieb Arkadietz: > > Okay and how to calculate what must be my ultimate settings for tickrate > 64 + > > 30 slots + unlimited bandwidth? > > > > > > > > ----- > > When you dream there are no rules, people can fly, anything can happen. > Sometimes there is a moment as you are awakening when you become aware of > the real world around you, but you are still dreaming. You may think you > can fly but you do better not try. People can fly. > > -- > > View this message in context: > http://csgo-servers.1073505.n5.nabble.com/Server-go-laggy-tp7174p7186.html > > Sent from the CSGO_Servers mailing list archive at Nabble.com. > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > ------------------------------ > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > End of Csgo_servers Digest, Vol 26, Issue 2 > ******************************************* >
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