Take a look at host_timer_report and host_filtered_time_report.

On Tue, Jul 15, 2014 at 5:47 PM, Versatile BFG <[email protected]>
wrote:

> Var isn't about the player. It is about the server.
>
>
> "This area shows the performance of the server the client is connected to.
> The "sv" tag shows the fps of the server as of the latest networking update
> delivered to the client. *The "var" shows the standard deviation of the
> server's frametime (where server fps = 1.0 / frametime) over the last 50
> frames recorded by the server.* If the server's framerate is below 20
> fps, then this line will draw in yellow. If the server's framerate is below
> 10 fps, then this line will draw in red." -
> https://developer.valvesoftware.com/wiki/TF2_Network_Graph
>
> I know that is the TF2 netgraph but you get the general idea what I'm
> after. It may not be possible but it is always good to ask.
>
> Cheers
>
> Versatile
>
> ------------------------------
> Date: Tue, 15 Jul 2014 17:32:47 -0700
> From: [email protected]
>
> To: [email protected]
> Subject: Re: [Csgo_servers] Server Var question/request
>
> Does that kind of information require a player to be connected to the
> server? As in: it will only be available to currently active and connected
> users? I don't know if the server knows about each player's Var.
>
>
> On Tue, Jul 15, 2014 at 4:39 PM, Versatile BFG <[email protected]>
> wrote:
>
>> I know I can do that with the stats command. What I'm after is the actual
>> Var output as well. Clients can get it on netgraph. I'm just after a way I
>> can get it via RCON/console.
>>
>> Cheers
>>
>> Versatile
>>
>> ------------------------------
>> From: [email protected]
>> Date: Tue, 15 Jul 2014 09:27:18 -0400
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Var question/request
>>
>>
>> Just to clarify, it sounds like you want to get operational information
>> about the server (FPS, etc.) via a query.  Is that correct?  If so, I don't
>> believe this can be done using an actual server query.  The best option is
>> probably to write a script which runs the 'stat' command (and maybe a few
>> others) via RCON, and then parse the output.
>>
>>     - Dave
>>
>>
>> On Tue, Jul 15, 2014 at 2:38 AM, Glen E <[email protected]>
>> wrote:
>>
>> Hi,
>>
>> I'm just wondering if there is a way to get the var info via a server
>> command or any way of collecting it similarly to how the client does, on
>> the game server.
>>
>> I'm looking to monitoring the performance of our servers at certain
>> points.
>>
>> I know stats command has the FPS and other info but is there a way to get
>> the var? or can it be added to the 'stats' command as well?
>>
>> Any info about this would be really helpful.
>>
>> Cheers
>>
>> Versatile
>>
>> _______________________________________________
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>>
>>
>>
>>
>> --
>> Dave Parker
>> Systems Administrator
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>
>
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