Take a look at host_timer_report and host_filtered_time_report.
On Tue, Jul 15, 2014 at 5:47 PM, Versatile BFG <[email protected]> wrote: > Var isn't about the player. It is about the server. > > > "This area shows the performance of the server the client is connected to. > The "sv" tag shows the fps of the server as of the latest networking update > delivered to the client. *The "var" shows the standard deviation of the > server's frametime (where server fps = 1.0 / frametime) over the last 50 > frames recorded by the server.* If the server's framerate is below 20 > fps, then this line will draw in yellow. If the server's framerate is below > 10 fps, then this line will draw in red." - > https://developer.valvesoftware.com/wiki/TF2_Network_Graph > > I know that is the TF2 netgraph but you get the general idea what I'm > after. It may not be possible but it is always good to ask. > > Cheers > > Versatile > > ------------------------------ > Date: Tue, 15 Jul 2014 17:32:47 -0700 > From: [email protected] > > To: [email protected] > Subject: Re: [Csgo_servers] Server Var question/request > > Does that kind of information require a player to be connected to the > server? As in: it will only be available to currently active and connected > users? I don't know if the server knows about each player's Var. > > > On Tue, Jul 15, 2014 at 4:39 PM, Versatile BFG <[email protected]> > wrote: > >> I know I can do that with the stats command. What I'm after is the actual >> Var output as well. Clients can get it on netgraph. I'm just after a way I >> can get it via RCON/console. >> >> Cheers >> >> Versatile >> >> ------------------------------ >> From: [email protected] >> Date: Tue, 15 Jul 2014 09:27:18 -0400 >> To: [email protected] >> Subject: Re: [Csgo_servers] Server Var question/request >> >> >> Just to clarify, it sounds like you want to get operational information >> about the server (FPS, etc.) via a query. Is that correct? If so, I don't >> believe this can be done using an actual server query. The best option is >> probably to write a script which runs the 'stat' command (and maybe a few >> others) via RCON, and then parse the output. >> >> - Dave >> >> >> On Tue, Jul 15, 2014 at 2:38 AM, Glen E <[email protected]> >> wrote: >> >> Hi, >> >> I'm just wondering if there is a way to get the var info via a server >> command or any way of collecting it similarly to how the client does, on >> the game server. >> >> I'm looking to monitoring the performance of our servers at certain >> points. >> >> I know stats command has the FPS and other info but is there a way to get >> the var? or can it be added to the 'stats' command as well? >> >> Any info about this would be really helpful. >> >> Cheers >> >> Versatile >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> >> -- >> Dave Parker >> Systems Administrator >> Utica College >> Integrated Information Technology Services >> (315) 792-3229 >> Registered Linux User #408177 >> >> _______________________________________________ Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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